{"id":1255,"date":"2012-04-08T02:49:27","date_gmt":"2012-04-08T02:49:27","guid":{"rendered":"http:\/\/www.manibogstudios.com\/blogger\/?p=1255"},"modified":"2012-06-23T05:02:12","modified_gmt":"2012-06-23T05:02:12","slug":"texture-mapping","status":"publish","type":"post","link":"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/","title":{"rendered":"Texture Mapping"},"content":{"rendered":"<h2>Texture Mapping<\/h2>\n<ol>\n<li>Assign a Texture to a Polygon\n<ul>\n<li>&#8211; Create a polygonal box: <strong>POLYGONS || Create &gt; Polygon Primitives &gt; Cube.<\/strong><\/li>\n<\/ul>\n<\/li>\n<li>Create a Material\n<ul>\n<li>&#8211; Open Hypershade: <strong>POLYGON || Window &gt; Rendering Editors &gt; Hypershade<\/strong><\/li>\n<li>&#8211; Click on <em>Blinn<\/em>: <strong>HYPERSHADE Window || Maya &gt; Blinn<\/strong><\/li>\n<\/ul>\n<\/li>\n<li>Assign the Material\n<ul>\n<li>&#8211; Select your cube and RMB + CLICK on the <em>blinn<\/em> material in the Hypershade window and select <em>Assign Material to Selection<\/em>.<\/li>\n<\/ul>\n<ul>\n<li>&#8211; Select the cube<\/li>\n<li>&#8211; Open the <em>Attribute Editor<\/em><\/li>\n<li>&#8211; Click on the <em>blinn <\/em>tab.<\/li>\n<li>&#8211; Create a <em>Render Node<\/em> from the color attribute.<\/li>\n<li>&#8211; Select <em>Checker.<\/em><\/li>\n<\/ul>\n<\/li>\n<li>Update the UV texture Editor\n<ul>\n<li>&#8211; Open the <em>UV Texture Editor<\/em>: <strong>ANIMATION || Window &gt; UV Texture Editor<\/strong>.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_000\/\" rel=\"attachment wp-att-1284\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1284\" title=\"extras_textureMapping_000\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_000.gif\" alt=\"\" width=\"232\" height=\"315\" \/><\/a><\/li>\n<li>&#8211; Select the cube and a flatten version of our object will be displayed in the UV Texture Editor.<\/li>\n<li>NOTE: Maya will layout the UVs<\/li>\n<li>&#8211; RMB over flatten version and translate below texture.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_001\/\" rel=\"attachment wp-att-1285\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1285\" title=\"extras_textureMapping_001\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_001.gif\" alt=\"\" width=\"420\" height=\"399\" \/><\/a><\/li>\n<li>&#8211; Move the UVs around to setup a situation where UVs are not perfectly positioned. RMB over the outline in the UV texture editor and select <em>UV<\/em>.<\/li>\n<li>&#8211; Select the UVs and rotate\/translate until you get a mixed up image like the image below.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_002\/\" rel=\"attachment wp-att-1286\"><img loading=\"lazy\" decoding=\"async\" title=\"extras_textureMapping_002\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_002.gif\" alt=\"\" width=\"360\" height=\"384\" \/><\/a><\/li>\n<li>&#8211; Select all the UVs in the <em>UV Texture Editor<\/em> and select: <strong>POLYGONS || Create UVs &gt; Automatic Mapping &gt; <\/strong>\u25a1;<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_003\/\" rel=\"attachment wp-att-1287\"><img loading=\"lazy\" decoding=\"async\" title=\"extras_textureMapping_003\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_003.gif\" alt=\"\" width=\"231\" height=\"181\" \/><\/a><\/li>\n<ul>\n<li>Automatic Mapping Options:<\/li>\n<li>&#8211; Set to default settings;<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_004\/\" rel=\"attachment wp-att-1288\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1288\" title=\"extras_textureMapping_004\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_004.gif\" alt=\"\" width=\"925\" height=\"532\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_004.gif 925w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_004-590x339.gif 590w\" sizes=\"auto, (max-width: 925px) 100vw, 925px\" \/><\/a><\/li>\n<li>&#8211; <strong>Planes: <\/strong>6<em> (for the six sides of the cube)<\/em>;<\/li>\n<li>&#8211; Click [PROJECT]; But before you click, make sure you have the object selected in object mode.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_005\/\" rel=\"attachment wp-att-1289\"><img loading=\"lazy\" decoding=\"async\" title=\"extras_textureMapping_005\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_005.gif\" alt=\"\" width=\"404\" height=\"345\" \/><\/a><\/li>\n<\/ul>\n<\/ul>\n<\/li>\n<li>Position the projection planes in the UV Texture Editor\n<ul>\n<li>&#8211; RMB over the <em>UV Texture Editor<\/em> and select <em>UV<\/em>.<\/li>\n<li>&#8211;\u00a0 Select all the UVs and translate them down to see them better.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_006\/\" rel=\"attachment wp-att-1290\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1290\" title=\"extras_textureMapping_006\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_006.gif\" alt=\"\" width=\"524\" height=\"337\" \/><\/a><\/li>\n<li>&#8211; In the <em>Stage<\/em>: RMB over the cube and select <em>edge<\/em>.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_007\/\" rel=\"attachment wp-att-1291\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1291\" title=\"extras_textureMapping_007\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_007.gif\" alt=\"\" width=\"331\" height=\"308\" \/><\/a><\/li>\n<li>&#8211; Highlight an <em>edge<\/em> and determine which box in the <em>UV Texture Editor<\/em> it corresponds to.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_008\/\" rel=\"attachment wp-att-1292\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1292\" title=\"extras_textureMapping_008\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_008.gif\" alt=\"\" width=\"814\" height=\"523\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_008.gif 814w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_008-590x379.gif 590w\" sizes=\"auto, (max-width: 814px) 100vw, 814px\" \/><\/a><\/li>\n<li><em>NOTE: Two box edges were highlighted. This is the two edges that meet together.<\/em> <em>Determine which is the top of the box by selecting other edges.<\/em><\/li>\n<\/ul>\n<\/li>\n<li>Separate the Panel from the Group\n<ul>\n<li>Once you determined the top of the cube, separate it by selecting the UVs of that panel.<\/li>\n<li>&#8211; RMB over the outlines in the <em>UV Texture Editor <\/em>and select <em>UVs<\/em>.<\/li>\n<li>&#8211; Select a UV of that panel and CTRL + RMB on the selected UV and choose <em>Select to Shell<\/em>.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_009\/\" rel=\"attachment wp-att-1293\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1293\" title=\"extras_textureMapping_009\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_009.gif\" alt=\"\" width=\"453\" height=\"351\" \/><\/a><\/li>\n<li>&#8211; Move the selection from the group.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_015\/\" rel=\"attachment wp-att-1301\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1301\" title=\"extras_textureMapping_015\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_015.gif\" alt=\"\" width=\"295\" height=\"237\" \/><\/a><\/li>\n<li>&#8211; RMB over the selection and choose <em>Edge<\/em>.<\/li>\n<li>&#8211; Select the bottom <em>edge<\/em> in the UV Texture Editor.<\/li>\n<li>&#8211; SHFT over the highlighted <em>edge<\/em> and select <em>Move and Sew UVs.<\/em><\/li>\n<li>Note: It snaps the dragged panel back to the group.<\/li>\n<li>&#8211; RMB over panel and select UVs.<\/li>\n<li>&#8211; Select a UV of that panel and\u00a0 CTRL + RMB on the selected UV and choose <em>Select to Shell<\/em>.<\/li>\n<li>&#8211; Move those two from the group.<\/li>\n<li>\u00a0<a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_010\/\" rel=\"attachment wp-att-1294\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1294\" title=\"extras_textureMapping_010\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_010.gif\" alt=\"\" width=\"379\" height=\"290\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Continue the process till you have laid out the panels to your liking.\n<ul>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_011\/\" rel=\"attachment wp-att-1295\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1295\" title=\"extras_textureMapping_011\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_011.gif\" alt=\"\" width=\"313\" height=\"230\" \/><\/a><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_012\/\" rel=\"attachment wp-att-1296\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1296\" title=\"extras_textureMapping_012\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_012.gif\" alt=\"\" width=\"405\" height=\"301\" \/><\/a><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_013\/\" rel=\"attachment wp-att-1297\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1297\" title=\"extras_textureMapping_013\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_013.gif\" alt=\"\" width=\"426\" height=\"314\" \/><\/a><\/li>\n<li>&#8211; Once you are finished, reposition and scale all the panels to fit in the top right.<\/li>\n<li>Note: you can click on this icon: <em>Selected Icons to be moved in UV space. <\/em>This will position your panels to the edge of the texture but may change the orientation when doing so. Most prefer to size it themselves in the box.<em><br \/>\n<\/em><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_014\/\" rel=\"attachment wp-att-1298\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1298\" title=\"extras_textureMapping_014\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_014.gif\" alt=\"\" width=\"419\" height=\"363\" \/><\/a><\/li>\n<li><strong>&#8211; UV TEXTURE EDITOR || Polygons &gt; UV Snapshot<\/strong><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_017\/\" rel=\"attachment wp-att-1307\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1307\" title=\"extras_textureMapping_017\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_017.gif\" alt=\"\" width=\"187\" height=\"656\" \/><\/a><\/li>\n<ul>\n<li>UV TEXTURE EDITOR Options:<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/extras_texturemapping_018\/\" rel=\"attachment wp-att-1306\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1306\" title=\"extras_textureMapping_018\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/04\/extras_textureMapping_018.gif\" alt=\"\" width=\"510\" height=\"329\" \/><\/a><\/li>\n<li>&#8211; 1024 x1024 is good<\/li>\n<li>&#8211;\u00a0 choose image format;<\/li>\n<li>&#8211; pick file location;<\/li>\n<li>&#8211; Note: make sure you have the UVs selected in the UV texture editor.<\/li>\n<\/ul>\n<\/ul>\n<\/li>\n<li>Video File Stopping Point<br \/>\n<a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/04\/08\/texture-mapping\/texturemappingpart1\/\" rel=\"attachment wp-att-1308\">TextureMappingPart1<\/a><\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Texture Mapping Assign a Texture to a Polygon &#8211; Create a polygonal box: POLYGONS || Create &gt; Polygon Primitives &gt; Cube. Create a Material &#8211; Open Hypershade: POLYGON || Window &gt; Rendering Editors &gt; Hypershade &#8211; Click on Blinn: HYPERSHADE Window || Maya &gt; Blinn Assign the Material &#8211; Select your cube and RMB + [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1289,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,27],"tags":[],"class_list":["post-1255","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-autodesk-maya","category-extra-tutorials"],"_links":{"self":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1255","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/comments?post=1255"}],"version-history":[{"count":16,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1255\/revisions"}],"predecessor-version":[{"id":1601,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1255\/revisions\/1601"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/media\/1289"}],"wp:attachment":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/media?parent=1255"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/categories?post=1255"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/tags?post=1255"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}