{"id":1426,"date":"2012-05-01T16:59:06","date_gmt":"2012-05-01T16:59:06","guid":{"rendered":"http:\/\/www.manibogstudios.com\/blogger\/?p=1426"},"modified":"2012-05-10T04:37:17","modified_gmt":"2012-05-10T04:37:17","slug":"lesson-15-nurbs-modeling","status":"publish","type":"post","link":"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/","title":{"rendered":"Lesson 15 NURBS Modeling"},"content":{"rendered":"<h2>Set Up Your Project<\/h2>\n<p>This is a new project, so set a new project directory.<\/p>\n<ol>\n<li>Set The Project<\/li>\n<li>Make a New Scene\n<ul>\n<li>&#8211; <strong>MAIN || File &gt; New Scene.<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<h2>Body And Head<\/h2>\n<p>Shape Mikey&#8217;s body using several useful NURB tools.<\/p>\n<ol>\n<li>Body Sphere\n<ul>\n<li>Create a body starting from a primitive sphere<\/li>\n<li>&#8211; Select\u00a0 <strong>MAIN || Create &gt; NURBS Primitives &gt; Sphere.<br \/>\n<\/strong><\/li>\n<li>*<a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_000\/\" rel=\"attachment wp-att-1427\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1427\" title=\"15-nurbsModeling_000\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_000.gif\" alt=\"\" width=\"367\" height=\"122\" \/><\/a><\/li>\n<li>&#8211; <em>Translate Y:<\/em> sphere up 17 units<\/li>\n<li>&#8211; Rotate the sphere <em>Y-axis<\/em>: 90<\/li>\n<li><em>Note: This places the NURB&#8217;s seam shown as a thicker line on the sphere&#8217;s wireframe.<br \/>\n<\/em><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_001\/\" rel=\"attachment wp-att-1428\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1428\" title=\"15-nurbsModeling_001\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_001.gif\" alt=\"\" width=\"416\" height=\"275\" \/><\/a><\/li>\n<li><em>Note: When modeling with NURBs , it&#8217;s <strong>IMPORTANT<\/strong> to carefully place the seam. 2 reasons:<br \/>\n<\/em><\/p>\n<ul>\n<li>1) <em>Attaching and Detaching surfaces, better to have seams aligned on every surface.<\/em><\/li>\n<li>2) <em>When texturing, it is better to hide seams as much as possible, since this is where opposite textures edges meet.<\/em><\/li>\n<li>Note: For this character: the seam will be in the middle of the back.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Shape The Body\n<ul>\n<li>&#8211; Switch to side view. Tweak the sphere so it matches the below.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_002\/\" rel=\"attachment wp-att-1429\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1429\" title=\"15-nurbsModeling_002\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_002.gif\" alt=\"\" width=\"409\" height=\"300\" \/><\/a><\/li>\n<li><em>Note: Make sure the poles of the body are at the tail and the neck of the sphere.<\/em><\/li>\n<\/ul>\n<\/li>\n<li>Head Sphere\n<ul>\n<li>&#8211; <strong>MAIN || Create &gt; NURBS Primitives &gt; Sphere<\/strong><\/li>\n<li><em>&#8211; Translate Y:<\/em> sphere up 24 units.<\/li>\n<li>&#8211; <em>Rotate Y<\/em>: 90 degrees.<\/li>\n<li>Note: Seam indicated by arrow.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_003\/\" rel=\"attachment wp-att-1431\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1431\" title=\"15-nurbsModeling_003\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_003.gif\" alt=\"\" width=\"507\" height=\"484\" \/><\/a><\/li>\n<li>&#8211; Side View: tweak the sphere so it resembles the image below<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_004\/\" rel=\"attachment wp-att-1430\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1430\" title=\"15-nurbsModeling_004\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_004.gif\" alt=\"\" width=\"395\" height=\"326\" \/><\/a><\/li>\n<li><em>Note: Place the poles in the neck and in the back of the head where the hair will come out.<\/em><\/li>\n<\/ul>\n<\/li>\n<li>Global Shape\n<ul>\n<li>&#8211; Adjust the shape in other views.<\/li>\n<li>\n<div>*<\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>Detach The Surfaces to Connect to Another NURB\n<ul>\n<li>Detach two surfaces for the head and the neck to connect.Remove the poles located at the neck then you&#8217;ll be able to connect the body to the head.<\/li>\n<li>&#8211; RMB on the <em>body<\/em> and select <em>Isoparm.<\/em><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_006\/\" rel=\"attachment wp-att-1437\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1437\" title=\"15-nurbsModeling_006\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_006.gif\" alt=\"\" width=\"328\" height=\"166\" \/><\/a><\/li>\n<li>&#8211; CLICK + DRAG on the horizontal isoparm to define a new isoparm where the neck opening is needed.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_007\/\" rel=\"attachment wp-att-1438\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1438\" title=\"15-nurbsModeling_007\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_007.gif\" alt=\"\" width=\"300\" height=\"190\" \/><\/a><\/li>\n<li>&#8211; Select <strong>SURFACES || Edit NURBS &gt; Detach Surfaces.<\/strong><\/li>\n<li>&#8211; Delete the separated surface located in the neck.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_009\/\" rel=\"attachment wp-att-1439\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1439\" title=\"15-nurbsModeling_009\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_009.gif\" alt=\"\" width=\"278\" height=\"183\" \/><\/a><\/li>\n<li>&#8211; Repeat this step for the head.<\/li>\n<\/ul>\n<\/li>\n<li>Duplicate The Surface Curve\n<ul>\n<li>You have the body and head but no neck. Duplicate the isoparm of the neck opening to better define the neck.<\/li>\n<li>&#8211; RMB on the <em>body<\/em> surface and select <em>Isoparm.<\/em><\/li>\n<li><em><\/em>&#8211; Click on the isoparm at the neck opening to select it.<\/li>\n<li><em>Note: the selection will be a fine yellow line. If you CLICK + DRAG from the isoparm, the line will be a dashed line.<\/em><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_010\/\" rel=\"attachment wp-att-1440\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1440\" title=\"15-nurbsModeling_010\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_010.gif\" alt=\"\" width=\"458\" height=\"204\" \/><\/a><\/li>\n<li>&#8211; Select <strong>SURFACES || Edit Curves &gt; Duplicate Surface Curves<\/strong><\/li>\n<li>Note: A curve is created, representing exactly the surface isoparm. Doing so will spare you the trouble of using a NURBS circle to create the neck surface.<\/li>\n<li>&#8211; Select <strong>MAIN || Modify &gt; Center Pivot.<\/strong><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_011\/\" rel=\"attachment wp-att-1441\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1441\" title=\"15-nurbsModeling_011\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_011.gif\" alt=\"\" width=\"158\" height=\"302\" \/><\/a><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_012\/\" rel=\"attachment wp-att-1442\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1442\" title=\"15-nurbsModeling_012\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_012.gif\" alt=\"\" width=\"298\" height=\"186\" \/><\/a><\/li>\n<li>NOTE: New curves and surfaces always have their pivot at the origin.<\/li>\n<li>&#8211; Translate the curve up and scale to represent the middle of the neck<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_014\/\" rel=\"attachment wp-att-1443\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1443\" title=\"15-nurbsModeling_014\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_014.gif\" alt=\"\" width=\"312\" height=\"200\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Loft\n<ul>\n<li>Loft creates a surface by linking several profile curves, perfect for creating a neck.<\/li>\n<li>&#8211; RMB on the body: select <em>Isoparm.<\/em><\/li>\n<li>&#8211; Click on the isoparm at the neck opening to select it.<\/li>\n<li>&#8211; SHFT + SELECT the middle neck curve.<\/li>\n<li>&#8211; RMB on the head: Select <em>Isoparm<\/em><\/li>\n<li>&#8211; SHIFT + SELECT the <em>isoparm <\/em>at the neck opening.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_015\/\" rel=\"attachment wp-att-1444\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1444\" title=\"15-nurbsModeling_015\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_015.gif\" alt=\"\" width=\"393\" height=\"265\" \/><\/a><\/li>\n<li>&#8211; <strong>SURFACE || Surfaces &gt; Loft<\/strong><\/li>\n<li>Note: the new surface is created by linking the selected curves.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_016\/\" rel=\"attachment wp-att-1445\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1445\" title=\"15-nurbsModeling_016\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_016.gif\" alt=\"\" width=\"294\" height=\"246\" \/><\/a><\/li>\n<li><em>Note: Because of the construction history you can still modify the curve<\/em><\/li>\n<\/ul>\n<\/li>\n<li>Attach the created surface to the body and head\n<ul>\n<li>Attach the three surfaces so all three pieces; head, neck and body are one piece.<\/li>\n<li>&#8211; Select the <em>body<\/em> and <em>neck<\/em> surfaces.<\/li>\n<li>&#8211; <strong>SURFACES || Edit NURBS &gt; Attach surfaces.<\/strong><\/li>\n<li>Note: the two pieces are one.<\/li>\n<li>&#8211; Select the body and head surfaces<\/li>\n<li>&#8211; <strong>SURFACES || Edit NURBS &gt; Attach surfaces.<\/strong><\/li>\n<li>Note: The entire body is now a single surface.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_018\/\" rel=\"attachment wp-att-1447\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1447\" title=\"15-nurbsModeling_018\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_018.gif\" alt=\"\" width=\"295\" height=\"318\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Clean up the file.\n<ul>\n<li>&#8211; Delete any obsolete nodes from the Outliner.<\/li>\n<li>&#8211; Rename the surface to <em>body<\/em><\/li>\n<li>&#8211; Select body, <strong>MAIN || Modify &gt; Freeze Transformations.<\/strong><\/li>\n<li>&#8211; Select <strong>MAIN || Edit &gt; Delete All By Type &gt; History<\/strong><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_019\/\" rel=\"attachment wp-att-1446\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1446\" title=\"15-nurbsModeling_019\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_019.gif\" alt=\"\" width=\"560\" height=\"319\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Save\n<ul>\n<li>&#8211; 050112_15-nurbsModeling_03.ma<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<h2>Refine the Head<\/h2>\n<p>Insert new <em>isoparms<\/em> on a surface to increase level of detail. Doing so will allow you to create the eye socket. Create the eyeballs beak and hair.<\/p>\n<ol>\n<li>Add the<em> Isoparms.<br \/>\n<\/em><\/p>\n<ul>\n<li>&#8211; RMB on the surface: Select <em>Isoparm.<\/em><\/li>\n<li>&#8211; Click on the vertical central <em>isoparm<\/em> and drag a new isoparm in the middle of the eye patch.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_020\/\" rel=\"attachment wp-att-1452\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1452\" title=\"15-nurbsModeling_020\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_020.gif\" alt=\"\" width=\"360\" height=\"222\" \/><\/a><\/li>\n<li>&#8211; HOLD SHIFT and repeat the previous step to define the same isoparm but on the opposite side.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_021\/\" rel=\"attachment wp-att-1453\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1453\" title=\"15-nurbsModeling_021\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_021.gif\" alt=\"\" width=\"351\" height=\"170\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_021.gif 351w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_021-310x150.gif 310w\" sizes=\"auto, (max-width: 351px) 100vw, 351px\" \/><\/a><\/li>\n<li>NOTE: Don&#8217;t worry if the lines are not symmetrical to each other because you will eventually delete on half of the body an mirror it to keep it symmetrical.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_022\/\" rel=\"attachment wp-att-1454\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1454\" title=\"15-nurbsModeling_022\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_022.gif\" alt=\"\" width=\"363\" height=\"264\" \/><\/a><\/li>\n<li>&#8211; Select <strong>SURFACES || Edit NURBS &gt; Insert Isoparms.<\/strong><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_023\/\" rel=\"attachment wp-att-1455\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1455\" title=\"15-nurbsModeling_023\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_023.gif\" alt=\"\" width=\"407\" height=\"690\" \/><\/a><\/li>\n<li><em>NOTE: The body is a single surface, therefore the new isoparms go across the entire geometry. Be careful not to insert too many isoparms for a localized area. Doing so will increase the topology of the entire surface.<\/em><\/li>\n<li><em><\/em>&#8211; Repeat the previous step to define a new isoparm going horizontally across the eye patches.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_024\/\" rel=\"attachment wp-att-1456\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1456\" title=\"15-nurbsModeling_024\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_024.gif\" alt=\"\" width=\"317\" height=\"225\" \/><\/a><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_025\/\" rel=\"attachment wp-att-1457\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1457\" title=\"15-nurbsModeling_025\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_025.gif\" alt=\"\" width=\"318\" height=\"236\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Create the Eyes\n<ul>\n<li>&#8211; Using the new inserted CVs, tweak the shape of the head to narrow the nose area and carve the eye sockets.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_026\/\" rel=\"attachment wp-att-1458\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1458\" title=\"15-nurbsModeling_026\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_026.gif\" alt=\"\" width=\"444\" height=\"361\" \/><\/a><\/li>\n<li>&#8211; Create a primitive sphere and place it at the eye location.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_027\/\" rel=\"attachment wp-att-1459\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1459\" title=\"15-nurbsModeling_027\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_027.gif\" alt=\"\" width=\"439\" height=\"328\" \/><\/a><\/li>\n<li>&#8211; Rotate X: the <em>eyeball<\/em> to 90 degrees<\/li>\n<li>&#8211; Rotate Z: the <em>eyeball<\/em> to -90 degrees<\/li>\n<li>&#8211; Select the eyeball and duplicate it: Press CTRL + D.<\/li>\n<li>&#8211; Place the duplicated eyeball in a group. Press CTRL + G. Then set the SCALE X: to -1<\/li>\n<li>NOTE: By grouping the eyeball, it places the pivot of the group on 0,0(the scene&#8217;s origin). setting Scale X to -1 will mirror the group to the other side.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_029\/\" rel=\"attachment wp-att-1462\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1462\" title=\"15-nurbsModeling_029\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_029.gif\" alt=\"\" width=\"867\" height=\"290\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_029.gif 867w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_029-590x197.gif 590w\" sizes=\"auto, (max-width: 867px) 100vw, 867px\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Beak Side Profile\n<ul>\n<li>Create the beak of the bird by drawing profile curves and lofting them.<\/li>\n<li>&#8211; Select <strong>MAIN || Create &gt; EP Curve Tool.<\/strong><\/li>\n<li>&#8211; From the side view, draw the following beak profile curve.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_030\/\" rel=\"attachment wp-att-1465\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1465\" title=\"15-nurbsModeling_030\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_030.gif\" alt=\"\" width=\"438\" height=\"153\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Beak Top Profile Curve\n<ul>\n<li>The <em>Loft <\/em>operation works best if the curves have the same number of CVs spread across the curve at a similar distance. Instead of drawing a new curve, duplicate the existing curve and rotate it\u00a0 to create the top profile curve.<\/li>\n<li>&#8211; Select the curve and duplicate it. CTRL + D.<\/li>\n<li>&#8211; Center Pivot. <strong>MAIN || Modify &gt; Center Pivot.<\/strong><\/li>\n<li>&#8211; Rotate Z: 90 degrees.<\/li>\n<li>&#8211; Top view: Adjust the points to the following.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_031\/\" rel=\"attachment wp-att-1466\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1466\" title=\"15-nurbsModeling_031\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_031.gif\" alt=\"\" width=\"195\" height=\"358\" \/><\/a><\/li>\n<li>&#8211; Translate Y: the last curve to match the first curve.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_032\/\" rel=\"attachment wp-att-1470\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1470\" title=\"15-nurbsModeling_032\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_032.gif\" alt=\"\" width=\"679\" height=\"183\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_032.gif 679w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_032-590x159.gif 590w\" sizes=\"auto, (max-width: 679px) 100vw, 679px\" \/><\/a><\/li>\n<li>&#8211; Select the CV at the tip of the upper curve, and hold <em>c<\/em> to &#8220;snap to curve&#8221; and drag the CV to the tip of the profile curve.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_033\/\" rel=\"attachment wp-att-1471\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1471\" title=\"15-nurbsModeling_033\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_033.gif\" alt=\"\" width=\"494\" height=\"163\" \/><\/a><\/li>\n<li>&#8211; Tweak the rest of the curve to the shape desired.<\/li>\n<\/ul>\n<\/li>\n<li>Loft The Beak\n<ul>\n<li>&#8211; Group and mirror the last curve.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_034\/\" rel=\"attachment wp-att-1472\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1472\" title=\"15-nurbsModeling_034\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_034.gif\" alt=\"\" width=\"481\" height=\"324\" \/><\/a><\/li>\n<li>NOTE: You should have 3 profile curves. The tip of the beaks should all snap together, otherwise there will be a hole.<\/li>\n<li>&#8211; Select all three curves and loft. <strong>SURFACES || Surfaces &gt; Loft.<\/strong><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_035\/\" rel=\"attachment wp-att-1473\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1473\" title=\"15-nurbsModeling_035\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_035.gif\" alt=\"\" width=\"560\" height=\"332\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Refine the beak\n<ul>\n<li>&#8211; With the new loft selected, go to. <strong>CHANNEL BOX || Inputs &gt; <em>loft1<\/em><\/strong><\/li>\n<ul>\n<li><em>loft1 Options:<\/em><\/li>\n<li>&#8211; <strong>Section Spans:<\/strong> 2<\/li>\n<li>Note: This will increase the number of isoparms.<\/li>\n<li>&#8211; Tweak the shape of the beak.<\/li>\n<\/ul>\n<\/ul>\n<\/li>\n<li>Create The Lower Beak\n<ul>\n<li>Create the bottom beak.<\/li>\n<li>&#8211; Select the two profile curves at the base of the beak.<\/li>\n<li><em>Note: Hide the nurbs surfaces or go to the Outliner to select them.<\/em><\/li>\n<li>&#8211; Select <strong>SURFACES || Surfaces &gt; Loft.<\/strong><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_036\/\" rel=\"attachment wp-att-1474\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1474\" title=\"15-nurbsModeling_036\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_036.gif\" alt=\"\" width=\"909\" height=\"357\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_036.gif 909w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_036-590x231.gif 590w\" sizes=\"auto, (max-width: 909px) 100vw, 909px\" \/><\/a><\/li>\n<li>&#8211; Select the new loft and go to. <strong>CHANNEL BOX || Inputs &gt; <em>loft2<\/em><\/strong>\n<ul>\n<li><em>loft2 Options:<\/em><\/li>\n<li>&#8211; <strong>Section Spans:<\/strong> 2<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_037\/\" rel=\"attachment wp-att-1475\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1475\" title=\"15-nurbsModeling_037\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_037.gif\" alt=\"\" width=\"261\" height=\"156\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>&#8211; Tweak the shape to your liking.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_038\/\" rel=\"attachment wp-att-1476\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1476\" title=\"15-nurbsModeling_038\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_038.gif\" alt=\"\" width=\"839\" height=\"263\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_038.gif 839w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_038-590x184.gif 590w\" sizes=\"auto, (max-width: 839px) 100vw, 839px\" \/><\/a><\/li>\n<li>&#8211; Move the pivot of the beak surface to the jaw area to test the rotation of the lower with the mouth open.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_039\/\" rel=\"attachment wp-att-1477\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1477\" title=\"15-nurbsModeling_039\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_039.gif\" alt=\"\" width=\"534\" height=\"230\" \/><\/a><\/li>\n<li><em>NOTE: You can insert isoparms at the borders of the beak to curve them inside to get a smoother beak edge.<\/em><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_041\/\" rel=\"attachment wp-att-1479\"><img loading=\"lazy\" decoding=\"async\" title=\"15-nurbsModeling_041\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_041.gif\" alt=\"\" width=\"388\" height=\"188\" \/><\/a><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_040\/\" rel=\"attachment wp-att-1478\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1478\" title=\"15-nurbsModeling_040\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_040.gif\" alt=\"\" width=\"354\" height=\"423\" \/><\/a><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_042\/\" rel=\"attachment wp-att-1480\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1480\" title=\"15-nurbsModeling_042\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_042.gif\" alt=\"\" width=\"793\" height=\"328\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_042.gif 793w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_042-590x244.gif 590w\" sizes=\"auto, (max-width: 793px) 100vw, 793px\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Create the Hair Profile Curves\n<ul>\n<li>Add hair to Mikey similar to that of the penguin but using different tools.<\/li>\n<li>&#8211; Select <strong>MAIN || Create &gt; EP Curve Tool<\/strong><\/li>\n<li>&#8211; From the side view: Draw the following hair curve.<\/li>\n<li>\n<div><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_043\/\" rel=\"attachment wp-att-1481\"><img loading=\"lazy\" decoding=\"async\" title=\"15-nurbsModeling_043\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_043.gif\" alt=\"\" width=\"482\" height=\"240\" \/><\/a><\/div>\n<\/li>\n<li>&#8211; From top view: Draw a smaller hair curve.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_044\/\" rel=\"attachment wp-att-1482\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1482\" title=\"15-nurbsModeling_044\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_044.gif\" alt=\"\" width=\"181\" height=\"230\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Extrude the curve to form the hair.\n<ul>\n<li>&#8211; Select the tiny curve from the last step, then SHFT + SELECT the first curve.<\/li>\n<li>&#8211; <strong>SURFACES || Surface &gt; Extrude &gt; <\/strong>\u25a1\n<ul>\n<li>Extrude Options:<\/li>\n<li>&#8211; <strong>Style:<\/strong> Flat;<\/li>\n<li>&#8211; <strong>Result Position:<\/strong> To path;<\/li>\n<li>&#8211; Click [EXTRUDE];<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_045\/\" rel=\"attachment wp-att-1483\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1483\" title=\"15-nurbsModeling_045\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_045.gif\" alt=\"\" width=\"211\" height=\"157\" \/><\/a><\/li>\n<li>NOTE: The Hair starts out rounded up and finishes flat.<\/li>\n<li>&#8211; Tweak the hair so it&#8217;s pointed.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_046\/\" rel=\"attachment wp-att-1484\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1484\" title=\"15-nurbsModeling_046\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_046.gif\" alt=\"\" width=\"564\" height=\"357\" \/><\/a><\/li>\n<li>050212_15-nurbsModeling_04.ma<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Duplicate The Hair\n<ul>\n<li>&#8211; Duplicate the hair to to create the hairstyle below.<\/li>\n<li>\n<div>*<a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_047\/\" rel=\"attachment wp-att-1491\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1491\" title=\"15-nurbsModeling_047\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_047.gif\" alt=\"\" width=\"408\" height=\"343\" \/><\/a><\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>Clean Up Your Files\n<ul>\n<li>&#8211; Delete History: <strong>MAIN || Edit &gt; Delete All By Type &gt; History<\/strong><\/li>\n<li>&#8211; Delete any obsolete nodes from the Outliner. This includes curves and groups, etc. If you delete a curve and the lofted surface disappears, that means the history is still present. This needs to be deleted.<\/li>\n<li>&#8211; Rename Each node correctly.<\/li>\n<li>&#8211; Freeze transformations: <strong>MAIN || Modify &gt; Freeze Transformations.<\/strong><\/li>\n<li>Note: Since you don&#8217;t require any construction History, it&#8217;s good to frequently clean up your scene.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_048\/\" rel=\"attachment wp-att-1492\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1492\" title=\"15-nurbsModeling_048\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_048.gif\" alt=\"\" width=\"449\" height=\"452\" \/><\/a><\/li>\n<li>&#8211; Delete History: <strong>MAIN || Edit &gt; Delete All By Type &gt; History<\/strong><\/li>\n<\/ul>\n<\/li>\n<li>Save\n<ul>\n<li>050812_15-nurbsModeling_02.ma<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<h2>Create NURBS Legs<\/h2>\n<p>Model one of the legs using simple primiives and then mirror them.<\/p>\n<ol>\n<li>Thigh primitive.\n<ul>\n<li>&#8211; Create a NURBS cylinder for the thigh.<\/li>\n<li>&#8211; Make sure is has a <em>span:<\/em>2<\/li>\n<li>&#8211; Tweak the shape to the image below:<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_049\/\" rel=\"attachment wp-att-1493\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1493\" title=\"15-nurbsModeling_049\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_049.gif\" alt=\"\" width=\"443\" height=\"217\" \/><\/a><\/li>\n<li>Note: Make sure to place the seam on the inside of the leg.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_050\/\" rel=\"attachment wp-att-1494\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1494\" title=\"15-nurbsModeling_050\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_050.gif\" alt=\"\" width=\"575\" height=\"426\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Leg Primitives\n<ul>\n<li>&#8211; Create another NUBS cylinder for the upper leg.<\/li>\n<li>&#8211; Create a NURBS sphere for the knee.<\/li>\n<li>&#8211; Duplicate the upper leg cylinder to create the lower leg and stretch it so it goes down to the floor grid.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_051\/\" rel=\"attachment wp-att-1495\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1495\" title=\"15-nurbsModeling_051\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_051.gif\" alt=\"\" width=\"314\" height=\"351\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Foot Primitives\n<ul>\n<li>&#8211; Duplicate the <em>knee<\/em> sphere and translate it down to the ankle.<\/li>\n<li>&#8211; Tweak the shape so it is flat where it touches the floor.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_052\/\" rel=\"attachment wp-att-1500\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1500\" title=\"15-nurbsModeling_052\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_052.gif\" alt=\"\" width=\"378\" height=\"272\" \/><\/a><\/li>\n<li>&#8211; Create a NURBS cone primitive to model a toe<\/li>\n<li>&#8211; Modify the cone to have a <strong>CHANNEL BOX || Span<\/strong>: 2.<\/li>\n<li>&#8211; Rotate X: the cone by 90 degrees<\/li>\n<li>&#8211; Shape the cone to the image below:<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_053\/\" rel=\"attachment wp-att-1501\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1501\" title=\"15-nurbsModeling_053\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_053.gif\" alt=\"\" width=\"484\" height=\"169\" \/><\/a><\/li>\n<li>&#8211; Duplicate the toe twice and arrange the toes so there are 2 at the front and one at the back.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_054\/\" rel=\"attachment wp-att-1502\"><img loading=\"lazy\" decoding=\"async\" title=\"15-nurbsModeling_054\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_054.gif\" alt=\"\" width=\"334\" height=\"159\" \/><\/a><\/li>\n<li><em>TIP: Hold down the &#8220;d&#8221; hotkey to translate the pivot to the ankle before rotating.<\/em><\/li>\n<\/ul>\n<\/li>\n<li>Move the Seam of your NURB\n<ul>\n<li>If the <em>seam<\/em> of your toe is not underneath the toe, it might be hard to change the seam&#8217;s location now that the toe is modeled. To modify the <em>seam&#8217;s<\/em> location follow these steps.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_055\/\" rel=\"attachment wp-att-1503\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1503\" title=\"15-nurbsModeling_055\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_055.gif\" alt=\"\" width=\"363\" height=\"142\" \/><\/a><\/li>\n<li>&#8211; RMB on the toe: Select <strong>Isoparm.<\/strong><\/li>\n<li>&#8211; Click to select the longitudinal isoparm underneath the toe<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_056\/\" rel=\"attachment wp-att-1504\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1504\" title=\"15-nurbsModeling_056\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_056.gif\" alt=\"\" width=\"236\" height=\"116\" \/><\/a><\/li>\n<li>&#8211; Select <strong>MAIN || Edit NURBS &gt; Move Seam.<\/strong><\/li>\n<li><em>The tool recalculates the shape of the model in order to place the seam at the desired location.<\/em><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_057\/\" rel=\"attachment wp-att-1505\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1505\" title=\"15-nurbsModeling_057\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_057.gif\" alt=\"\" width=\"188\" height=\"334\" \/><\/a><\/li>\n<li>&#8211; Repeat this step to relocate any other seams\u00a0 that are not right.<\/li>\n<\/ul>\n<\/li>\n<li>Mirror the Leg\n<ul>\n<li>File: 050912_15-nurbsModeling_02.ma<\/li>\n<li>&#8211; Select every leg surface.<\/li>\n<li>&#8211; CTRL + G to group<\/li>\n<li>&#8211; Press CTRL + D to duplicate.<\/li>\n<li>&#8211; Set Scale X: -1;<\/li>\n<li><em>Doing so will mirror the leg.<\/em><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_058\/\" rel=\"attachment wp-att-1506\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1506\" title=\"15-nurbsModeling_058\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_058.gif\" alt=\"\" width=\"759\" height=\"508\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_058.gif 759w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_058-590x394.gif 590w\" sizes=\"auto, (max-width: 759px) 100vw, 759px\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Clean up\n<ul>\n<li>&#8211; Rename each node correctly.<\/li>\n<li>&#8211; Freeze transformations on the leg Groups. <strong>MAIN || Modify &gt; Freeze Transformations.<\/strong><\/li>\n<li>&#8211; Delete History of everything: <strong>MAIN || Edit &gt; Delete All By Type &gt; History.<\/strong><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_060\/\" rel=\"attachment wp-att-1511\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1511\" title=\"15-nurbsModeling_060\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_060.gif\" alt=\"\" width=\"483\" height=\"571\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Save.\n<ul>\n<li>050912_15-nurbsModeling_03.ma<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<h2><\/h2>\n<h2>Mirror The Body<\/h2>\n<p>For Symmetrical NURBS surfaces, you will detach, nirror and attach the NURBS surfaces.<\/p>\n<ol>\n<li>Detach the Body\n<ul>\n<li>&#8211; RMB on the <em>body<\/em> and select <em>Isoparm.<\/em><\/li>\n<li>&#8211; Select the central isoparm on the back of the surface.<\/li>\n<li>&#8211; Select <strong>SURFACES || Edit NURBS &gt; Detach Surfaces.<\/strong><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_061\/\" rel=\"attachment wp-att-1512\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1512\" title=\"15-nurbsModeling_061\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_061.gif\" alt=\"\" width=\"364\" height=\"476\" \/><\/a><\/li>\n<li><strong><\/strong>&#8211; Select the central <em>isoparm<\/em> on the front of the surface.<\/li>\n<li>&#8211; Select <strong>SURFACES || Edit NURBS &gt; Detach Surfaces<\/strong><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_062\/\" rel=\"attachment wp-att-1513\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1513\" title=\"15-nurbsModeling_062\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_062.gif\" alt=\"\" width=\"336\" height=\"424\" \/><\/a><\/li>\n<li><em><strong><\/strong>Notice: You should now have two distinct halves.<\/em><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_063\/\" rel=\"attachment wp-att-1514\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1514\" title=\"15-nurbsModeling_063\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_063.gif\" alt=\"\" width=\"615\" height=\"244\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_063.gif 615w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_063-590x234.gif 590w\" sizes=\"auto, (max-width: 615px) 100vw, 615px\" \/><\/a><\/li>\n<li>Note: You can&#8217;t do this in one step. If you select more than one isoparm, the other isoparm will be lost. It&#8217;s because on the first detach, the tool rebuilds the model as if the geometry was open.<\/li>\n<li>&#8211; Delete one half of the model.<\/li>\n<li>&#8211; Duplicate the remaining half and set it&#8217;s Scale X: -1<\/li>\n<\/ul>\n<\/li>\n<li>Attach The Body\n<ul>\n<li>&#8211; Select the 2 halves, <strong>SURFACES || Edit NURBS &gt; Attach Surfaces<\/strong><\/li>\n<li>TIP: If the attach tool uses opposite border isoparms, you can pick the two isoparms to attach before executing the tool.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_064\/\" rel=\"attachment wp-att-1515\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1515\" title=\"15-nurbsModeling_064\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_064.gif\" alt=\"\" width=\"258\" height=\"212\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Close The Surface\n<ul>\n<li>Since the body is now a single surface, you cannot attach the remaining gap together. You need to <em>close<\/em> the surface.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_065\/\" rel=\"attachment wp-att-1516\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1516\" title=\"15-nurbsModeling_065\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_065.gif\" alt=\"\" width=\"520\" height=\"259\" \/><\/a><\/li>\n<\/ul>\n<ul>\n<li>&#8211; Select body. <strong>SURFACES || Edit NURBS &gt; Open\/Close Surfaces &gt; \u25a1<\/strong><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_066\/\" rel=\"attachment wp-att-1517\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1517\" title=\"15-nurbsModeling_066\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_066.gif\" alt=\"\" width=\"848\" height=\"431\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_066.gif 848w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_066-590x299.gif 590w\" sizes=\"auto, (max-width: 848px) 100vw, 848px\" \/><\/a><\/li>\n<ul>\n<li>Open\/Close Surfaces Options:<\/li>\n<li>&#8211; <strong>Shape:<\/strong> Blend;<\/li>\n<li>This option tells the tool that you want to blend the two opened isoparms together. Rather than simply connecting them.<\/li>\n<li>&#8211; Click [OPEN\/CLOSE]<\/li>\n<li><em>Note: Surface is now completely closed.<\/em><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_067\/\" rel=\"attachment wp-att-1519\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1519\" title=\"15-nurbsModeling_067\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_067.gif\" alt=\"\" width=\"565\" height=\"382\" \/><\/a><\/li>\n<\/ul>\n<\/ul>\n<\/li>\n<li>Rebuild the Surface\n<ul>\n<li>The seam on your model might not be where you want it. If you use <em>move seam<\/em>, you&#8217;ll get funky results, because of the way the surface is built. You will need to rebuild the surface.<\/li>\n<li>&#8211; Select body. <strong>SURFACES || Edit NURBS &gt; Rebuild Surfaces &gt; <strong><\/strong><\/strong>\u25a1<\/li>\n<ul>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_072\/\" rel=\"attachment wp-att-1520\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1520\" title=\"15-nurbsModeling_072\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_072.gif\" alt=\"\" width=\"512\" height=\"443\" \/><\/a><\/li>\n<li>Rebuild Surfaces Options:<\/li>\n<li>&#8211; <strong>Rebuild Type:<\/strong> Uniform;<\/li>\n<li>&#8211; <strong>Direction:<\/strong> U and V;<\/li>\n<li>&#8211; <strong>Keep:<\/strong> CVs;<\/li>\n<li>&#8211; Click [REBUILD]<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_073\/\" rel=\"attachment wp-att-1521\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1521\" title=\"15-nurbsModeling_073\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_073.gif\" alt=\"\" width=\"597\" height=\"434\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_073.gif 597w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_073-590x428.gif 590w\" sizes=\"auto, (max-width: 597px) 100vw, 597px\" \/><\/a><\/li>\n<li>NOTE: The surface will be rebuilt so the isoparms are uniformly spaced. You can now move the seam.<\/li>\n<li>Note: Rebuilding the surface corrects its topology and its parameterization, but it also affect its shape. You might have to refine the resulting surface.<\/li>\n<li>&#8211; RMB on the surface and select <em>body<\/em> and select <em>Isoparm<\/em>.<\/li>\n<li>&#8211; Click to select the longitudinal isoparm in the back.<\/li>\n<li>&#8211; Select <strong>SURFACES || Edit NURBS &gt; Move Seam.<\/strong><\/li>\n<li><em>Note: The seam will move to the desired location.<\/em><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/05\/01\/lesson-15-nurbs-modeling\/15-nurbsmodeling_074\/\" rel=\"attachment wp-att-1522\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1522\" title=\"15-nurbsModeling_074\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/05\/15-nurbsModeling_074.gif\" alt=\"\" width=\"547\" height=\"524\" \/><\/a><\/li>\n<\/ul>\n<\/ul>\n<\/li>\n<li>Finalize the Model\n<ul>\n<li>TIP: Speed up the display in the viewport, select some NURBS and press 1 for coarse quality.<\/li>\n<\/ul>\n<\/li>\n<li>Save\n<ul>\n<li>050912_15-nurbsModeling_04.ma<\/li>\n<li><\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Set Up Your Project This is a new project, so set a new project directory. Set The Project Make a New Scene &#8211; MAIN || File &gt; New Scene. Body And Head Shape Mikey&#8217;s body using several useful NURB tools. Body Sphere Create a body starting from a primitive sphere &#8211; Select\u00a0 MAIN || Create [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1514,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,26,4],"tags":[],"class_list":["post-1426","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-autodesk-maya","category-mayafoundation2008","category-tutorials"],"_links":{"self":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1426","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/comments?post=1426"}],"version-history":[{"count":33,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1426\/revisions"}],"predecessor-version":[{"id":1526,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1426\/revisions\/1526"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/media\/1514"}],"wp:attachment":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/media?parent=1426"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/categories?post=1426"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/tags?post=1426"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}