{"id":1638,"date":"2012-08-31T15:49:23","date_gmt":"2012-08-31T15:49:23","guid":{"rendered":"http:\/\/www.manibogstudios.com\/blogger\/?p=1638"},"modified":"2013-01-07T17:52:43","modified_gmt":"2013-01-07T17:52:43","slug":"02-mayas-basic-materials","status":"publish","type":"post","link":"http:\/\/www.manibogstudios.com\/blogger\/2012\/08\/31\/02-mayas-basic-materials\/","title":{"rendered":"Maya Texturing:02 Maya&#8217;s Basic Materials"},"content":{"rendered":"<h2>Here are Maya&#8217;s Basic Materials.<\/h2>\n<ol>\n<li>\u00a0Create a surface to apply the material\n<ul>\n<li>&#8211; Click on SURFACES TAB and click on the NURBs sphere.<\/li>\n<li>&#8211; [ PRESS 5 ] to apply shade mode.<\/li>\n<li>&#8211; If I select the material, I can apply a material. By default it has a lambert shader applied. Lambert\u00a0 is a flat shader.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/08\/31\/02-mayas-basic-materials\/lynda_materialstextures__006\/\" rel=\"attachment wp-att-1641\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1641\" title=\"lynda_materialstextures__006\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__006.gif\" alt=\"\" width=\"351\" height=\"297\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Choosing and Applying a Shader\n<ul>\n<li>&#8211; Select your surface, go to RENDERING || Lights\/Shading &gt; [CHOOSE]<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/08\/31\/02-mayas-basic-materials\/lynda_materialstextures__005\/\" rel=\"attachment wp-att-1642\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1642\" title=\"lynda_materialstextures__005\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__005.gif\" alt=\"\" width=\"213\" height=\"255\" \/><\/a><\/li>\n<li>Or&#8230;<\/li>\n<li>Select the RENDERING TAB and choose from the list of materials<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/08\/31\/02-mayas-basic-materials\/lynda_materialstextures__007\/\" rel=\"attachment wp-att-1643\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1643\" title=\"lynda_materialstextures__007\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__007.gif\" alt=\"\" width=\"558\" height=\"79\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Assign a Blinn Material to the Sphere Thru the Menu.\n<ul>\n<li>&#8211; Go to RENDERING || Lights\/Shading &gt; Assign Favorite Material &gt; Blinn<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/08\/31\/02-mayas-basic-materials\/lynda_materialstextures__008\/\" rel=\"attachment wp-att-1644\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1644\" title=\"lynda_materialstextures__008\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__008.gif\" alt=\"\" width=\"463\" height=\"149\" \/><\/a><\/li>\n<li>&#8211; Material applies a &#8220;Specular&#8221; highlight on the surface.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/08\/31\/02-mayas-basic-materials\/lynda_materialstextures__009\/\" rel=\"attachment wp-att-1645\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1645\" title=\"lynda_materialstextures__009\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__009.gif\" alt=\"\" width=\"289\" height=\"251\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Adjust the Blinn Attributes\n<ul>\n<li>&#8211; Select the surface.<\/li>\n<li>&#8211; Open your <em>Attribute Editor<\/em> and click on the farthest tab to the right, which should be your material, the <em>blinn tab<\/em>.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/08\/31\/02-mayas-basic-materials\/lynda_materialstextures__010\/\" rel=\"attachment wp-att-1646\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1646\" title=\"lynda_materialstextures__010\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__010.gif\" alt=\"\" width=\"457\" height=\"448\" \/><\/a><\/li>\n<li>&#8211; You can modify, color, transparency, ambient color, etc.<\/li>\n<li>&#8211; The <em>Material Sample<\/em> in the Attribute Editor will display the changes that you make to the attributes.<\/li>\n<li>&#8211; Sometimes you&#8217;ll see the changes in the viewport. If not you&#8217;ll have to either render the scene or change the render settings to <em>Viewport 2.0<\/em>.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/08\/31\/02-mayas-basic-materials\/lynda_materialstextures__011\/\" rel=\"attachment wp-att-1647\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1647\" title=\"lynda_materialstextures__011\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__011.gif\" alt=\"\" width=\"287\" height=\"128\" \/><\/a><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/08\/31\/02-mayas-basic-materials\/lynda_materialstextures__012\/\" rel=\"attachment wp-att-1648\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1648\" title=\"lynda_materialstextures__012\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__012.gif\" alt=\"\" width=\"414\" height=\"202\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__012.gif 414w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__012-310x150.gif 310w\" sizes=\"auto, (max-width: 414px) 100vw, 414px\" \/><\/a><\/li>\n<li>Specular Shading Attribute:<\/li>\n<li>&#8211; Controls the way you see highlights on the surface.<\/li>\n<ul>\n<li>Eccentricity: How broad or small the spot highlight is on the surface.<\/li>\n<li>Specular Rolloff: Is the spot fading off or is it a sharp edge.<\/li>\n<\/ul>\n<\/ul>\n<\/li>\n<li>Name your Material and add it to another surface.\n<ul>\n<li>&#8211; Select your original surface and rename the material in the attribute editor.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/08\/31\/02-mayas-basic-materials\/lynda_materialstextures__013\/\" rel=\"attachment wp-att-1653\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1653\" title=\"lynda_materialstextures__013\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__013.gif\" alt=\"\" width=\"452\" height=\"150\" \/><\/a><\/li>\n<li>&#8211; Create another surface.<\/li>\n<li>&#8211; Select your new surface and RIGHT + CLICK &gt; Assign Existing Material &gt; [SELECT YOUR NAMED MATERIAL]<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/08\/31\/02-mayas-basic-materials\/lynda_materialstextures__014\/\" rel=\"attachment wp-att-1651\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1651\" title=\"lynda_materialstextures__014\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/08\/lynda_materialstextures__014.gif\" alt=\"\" width=\"406\" height=\"478\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Here are Maya&#8217;s Basic Materials. \u00a0Create a surface to apply the material &#8211; Click on SURFACES TAB and click on the NURBs sphere. &#8211; [ PRESS 5 ] to apply shade mode. &#8211; If I select the material, I can apply a material. By default it has a lambert shader applied. Lambert\u00a0 is a flat [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,28],"tags":[],"class_list":["post-1638","post","type-post","status-publish","format-standard","hentry","category-autodesk-maya","category-textures-for-maya"],"_links":{"self":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1638","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/comments?post=1638"}],"version-history":[{"count":18,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1638\/revisions"}],"predecessor-version":[{"id":1941,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1638\/revisions\/1941"}],"wp:attachment":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/media?parent=1638"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/categories?post=1638"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/tags?post=1638"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}