{"id":1727,"date":"2012-09-06T16:49:08","date_gmt":"2012-09-06T16:49:08","guid":{"rendered":"http:\/\/www.manibogstudios.com\/blogger\/?p=1727"},"modified":"2013-07-22T16:36:56","modified_gmt":"2013-07-22T16:36:56","slug":"lmt1-5-using-the-ipr-interactive-photo-realistic-renderer","status":"publish","type":"post","link":"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/06\/lmt1-5-using-the-ipr-interactive-photo-realistic-renderer\/","title":{"rendered":"Maya Texturing:1.5 Using the IPR (Interactive Photo Realistic) Renderer"},"content":{"rendered":"<h2>IPR Renderer<\/h2>\n<p>IPR Renderer is an interactive renderer that allows you to change parameters and see them update real-time.<\/p>\n<ol>\n<li>Create a NURBs sphere.<\/li>\n<li>Apply a <em>phong<\/em> texture to the sphere.<\/li>\n<li>Press 5 to activate shaded view.<\/li>\n<li>Click on the IPR Render Button\n<ul>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/06\/lmt1-5-using-the-ipr-interactive-photo-realistic-renderer\/lynda_materialstextures__036\/\" rel=\"attachment wp-att-1731\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1731\" title=\"lynda_materialstextures__036\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__036.gif\" alt=\"\" width=\"335\" height=\"109\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Draw a marquee surrounding our object for the area the\u00a0 object will update.\n<ul>\n<li>&#8211; Change the attributes for the <em>phong <\/em>in the Attribute Editor and notice our surface update in the render view.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/06\/lmt1-5-using-the-ipr-interactive-photo-realistic-renderer\/lynda_materialstextures__037\/\" rel=\"attachment wp-att-1732\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1732\" title=\"lynda_materialstextures__037\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__037.gif\" alt=\"\" width=\"1222\" height=\"627\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__037.gif 1222w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__037-590x302.gif 590w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__037-950x487.gif 950w\" sizes=\"auto, (max-width: 1222px) 100vw, 1222px\" \/><\/a><\/li>\n<li>&#8211; This works for materials, lights, shadows, etc.<\/li>\n<li><\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>IPR Renderer IPR Renderer is an interactive renderer that allows you to change parameters and see them update real-time. Create a NURBs sphere. Apply a phong texture to the sphere. Press 5 to activate shaded view. Click on the IPR Render Button Draw a marquee surrounding our object for the area the\u00a0 object will update. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,28],"tags":[],"class_list":["post-1727","post","type-post","status-publish","format-standard","hentry","category-autodesk-maya","category-textures-for-maya"],"_links":{"self":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1727","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/comments?post=1727"}],"version-history":[{"count":14,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1727\/revisions"}],"predecessor-version":[{"id":2026,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1727\/revisions\/2026"}],"wp:attachment":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/media?parent=1727"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/categories?post=1727"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/tags?post=1727"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}