{"id":1769,"date":"2012-09-10T16:55:30","date_gmt":"2012-09-10T16:55:30","guid":{"rendered":"http:\/\/www.manibogstudios.com\/blogger\/?p=1769"},"modified":"2013-07-22T16:36:56","modified_gmt":"2013-07-22T16:36:56","slug":"lmt2-1-using-bitmaps-as-textures","status":"publish","type":"post","link":"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/10\/lmt2-1-using-bitmaps-as-textures\/","title":{"rendered":"Maya Texturing:2.1 Using Bitmaps as Textures"},"content":{"rendered":"<h2>Apply a Bitmap as a Texture<\/h2>\n<ol>\n<li>Create a NURBs plane.\n<ul>\n<li>&#8211; Make sure the plane is a complete square.<\/li>\n<li>&#8211; Press 5 to turn shading on.<\/li>\n<li>&#8211; Turn <em>Hardware Texturing <\/em>On<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/10\/lmt2-1-using-bitmaps-as-textures\/lynda_materialstextures__045\/\" rel=\"attachment wp-att-1770\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1770\" title=\"lynda_materialstextures__045\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__045.gif\" alt=\"\" width=\"373\" height=\"433\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Create a material to place your bitmap on.\n<ul>\n<li>&#8211; Decide what type of material you are creating.<\/li>\n<li>&#8211; In this example I created a <em>lambert.<\/em><\/li>\n<li>&#8211; Navigate to the <em>Attribute Editor<\/em> with your plane selected.<\/li>\n<li>&#8211; Click on the material tab, in this example, that&#8217;s my <em>lambert<\/em> <em>tab<\/em>.<\/li>\n<li><\/li>\n<\/ul>\n<\/li>\n<li>Change the <em>color section<\/em>to a bitmap.\n<ul>\n<li>&#8211; Click on the checked icon on the right to <em>color.<\/em><\/li>\n<li>&#8211; Select\u00a0 <em>file<\/em> in the popup window.<\/li>\n<li>&#8211; Go back to your <em>Attribute<\/em> <em>Editor<\/em> and click on the <em>file tab<\/em>.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/10\/lmt2-1-using-bitmaps-as-textures\/lynda_materialstextures__046\/\" rel=\"attachment wp-att-1771\"><img loading=\"lazy\" decoding=\"async\" title=\"lynda_materialstextures__046\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__046.gif\" alt=\"\" width=\"771\" height=\"409\" \/><\/a><\/li>\n<li>&#8211; Load your bitmap in your texture ATTRIBUTE EDITOR || File attribute &gt; Image Name.<\/li>\n<li>&#8211; Select your bitmap.<\/li>\n<li>&#8211; I created a perfect square as an image.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/10\/lmt2-1-using-bitmaps-as-textures\/lynda_materialstextures__047\/\" rel=\"attachment wp-att-1772\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1772\" title=\"lynda_materialstextures__047\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__047.gif\" alt=\"\" width=\"326\" height=\"356\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Modifying The bitmaps Attributes\n<ul>\n<li>You can adjust several properties.<\/li>\n<ul>\n<li>Coverage: place the image 1 to 1.<\/li>\n<li>Translate: moves the image<\/li>\n<li>Rotate: rotates image from center.<\/li>\n<li>Mirror: repeats image<\/li>\n<\/ul>\n<li>Interactive Placement Button<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/10\/lmt2-1-using-bitmaps-as-textures\/lynda_materialstextures__048\/\" rel=\"attachment wp-att-1775\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1775\" title=\"lynda_materialstextures__048\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__048.gif\" alt=\"\" width=\"514\" height=\"344\" \/><\/a><\/li>\n<ul>\n<li>&#8211; Click on the Interactive Placement button<\/li>\n<li>&#8211; Use the MMB to rotate, scale and translate.<\/li>\n<li>&#8211; Corner point: rotate;<\/li>\n<li>&#8211; Center Point: translate<\/li>\n<li>&#8211; middle edge point: scale<\/li>\n<\/ul>\n<\/ul>\n<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apply a Bitmap as a Texture Create a NURBs plane. &#8211; Make sure the plane is a complete square. &#8211; Press 5 to turn shading on. &#8211; Turn Hardware Texturing On Create a material to place your bitmap on. &#8211; Decide what type of material you are creating. &#8211; In this example I created a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,28],"tags":[],"class_list":["post-1769","post","type-post","status-publish","format-standard","hentry","category-autodesk-maya","category-textures-for-maya"],"_links":{"self":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1769","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/comments?post=1769"}],"version-history":[{"count":12,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1769\/revisions"}],"predecessor-version":[{"id":2024,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1769\/revisions\/2024"}],"wp:attachment":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/media?parent=1769"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/categories?post=1769"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/tags?post=1769"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}