{"id":1828,"date":"2012-09-17T16:56:56","date_gmt":"2012-09-17T16:56:56","guid":{"rendered":"http:\/\/www.manibogstudios.com\/blogger\/?p=1828"},"modified":"2013-07-22T16:36:55","modified_gmt":"2013-07-22T16:36:55","slug":"lmt-2-4-understanding-specularity","status":"publish","type":"post","link":"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/17\/lmt-2-4-understanding-specularity\/","title":{"rendered":"Maya Texturing: 2.4 Understanding Specularity"},"content":{"rendered":"<h2>Specularity, Highlights of the Surface<\/h2>\n<ol>\n<li>Create a NURBs Sphere.\n<ul>\n<li>By default, <em>lambert1<\/em> is a applied.<\/li>\n<li><em>lambert<\/em> has no specularity\/highlights. It is matte in color.<\/li>\n<li><\/li>\n<\/ul>\n<\/li>\n<li>Create a material with highlights.\n<ul>\n<li>&#8211; Open the Rendering Tab;<\/li>\n<li>&#8211; Notice all the materials with highlights.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/17\/lmt-2-4-understanding-specularity\/lynda_materialstextures__068\/\" rel=\"attachment wp-att-1829\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1829\" title=\"lynda_materialstextures__068\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__068.gif\" alt=\"\" width=\"453\" height=\"82\" \/><\/a>\n<ul>\n<li><strong>Lambert:<\/strong> Only material with no specularity;<\/li>\n<li><strong>Anisotropic<\/strong><\/li>\n<li><strong>Blinn<\/strong><\/li>\n<li><strong>Phong<\/strong><\/li>\n<li><strong>PhongE<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Apply a Blinn material to your sphere.\n<ul>\n<li>&#8211; Change color of sphere to red;<\/li>\n<li>&#8211; Open your IPR Window to see the updates;<\/li>\n<li>&#8211; Open your <em>Attribute Editor<\/em> and navigate to the <em>Blinn<\/em> tab.<\/li>\n<li>&#8211; By default, you&#8217;ll see a neutral highlight.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/17\/lmt-2-4-understanding-specularity\/lynda_materialstextures__069\/\" rel=\"attachment wp-att-1830\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1830\" title=\"lynda_materialstextures__069\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__069.gif\" alt=\"\" width=\"1082\" height=\"434\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__069.gif 1082w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__069-590x236.gif 590w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__069-950x381.gif 950w\" sizes=\"auto, (max-width: 1082px) 100vw, 1082px\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Adjust the Properties for the Blinns highlight\/specularity.\n<ul>\n<li>ATTRIBUTE EDITOR || Blinn Tab &gt; Specular Shading Section.\n<ul>\n<li><strong>Eccentricity<\/strong>: How Big the highlight.<\/li>\n<li><strong>Specular Roll Off:<\/strong> How intense\/bright the highlight.<\/li>\n<li><em>*Note: The smaller and brighter the highlight, the shinier the object is. The larger the more matte the surface is.<\/em><\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/17\/lmt-2-4-understanding-specularity\/lynda_materialstextures__070\/\" rel=\"attachment wp-att-1831\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1831\" title=\"lynda_materialstextures__070\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__070.gif\" alt=\"\" width=\"1276\" height=\"477\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__070.gif 1276w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__070-590x220.gif 590w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__070-950x355.gif 950w\" sizes=\"auto, (max-width: 1276px) 100vw, 1276px\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Change the material to a Phong in the Attribute Editor\n<ul>\n<li>&#8211; Pull the <em>Type<\/em> drop-down and choose Phong as your material.<\/li>\n<li>&#8211; The ATTRIBUTE EDITOR || Phong Tab &gt; Specular Shading Section.\n<ul>\n<li><em>*Note: the values for specular shading has changed names.<br \/>\n<\/em><\/li>\n<li>&#8211; Cosine Power and specular color.<\/li>\n<li>&#8211; Cosine Power: Determines how sharp or broad the highlight is.<\/li>\n<li>&#8211; Phong is better for shinier surfaces.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/17\/lmt-2-4-understanding-specularity\/lynda_materialstextures__071\/\" rel=\"attachment wp-att-1832\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1832\" title=\"lynda_materialstextures__071\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__071.gif\" alt=\"\" width=\"1267\" height=\"507\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__071.gif 1267w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__071-590x236.gif 590w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__071-950x380.gif 950w\" sizes=\"auto, (max-width: 1267px) 100vw, 1267px\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Change your surface material to <em>PhongE<\/em>.\n<ul>\n<li>The ATTRIBUTE EDITOR || PhongE Tab &gt; Specular Shading Section.\n<ul>\n<li><strong>Highlight Size:<\/strong> Determines size of highlight.<\/li>\n<li><strong>Whiteness:<\/strong> the white within the highlight.<\/li>\n<li><strong>Roughness:<\/strong> sharpness of the edge of highlight<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/17\/lmt-2-4-understanding-specularity\/lynda_materialstextures__072\/\" rel=\"attachment wp-att-1833\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1833\" title=\"lynda_materialstextures__072\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__072.gif\" alt=\"\" width=\"1257\" height=\"473\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__072.gif 1257w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__072-590x222.gif 590w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__072-950x357.gif 950w\" sizes=\"auto, (max-width: 1257px) 100vw, 1257px\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Change your surface to material to Anisotropic.\n<ul>\n<li>&#8211; Anisotropic material used for materials like metals and hair.<\/li>\n<li>&#8211; Has non-circular highlights.. highlights along an axis.<\/li>\n<li>The ATTRIBUTE EDITOR || Anisotropic &gt; Specular Shading Section.\n<ul>\n<li><strong>Angle:<\/strong><\/li>\n<li><strong>Spread in X:<\/strong><\/li>\n<li><strong>Spread in Y:<\/strong><\/li>\n<li><strong>Roughness:<\/strong><\/li>\n<li><strong>Fresnel Index:<\/strong> How it reflects light depending the roughness of the surface.<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2012\/09\/17\/lmt-2-4-understanding-specularity\/lynda_materialstextures__073\/\" rel=\"attachment wp-att-1834\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1834\" title=\"lynda_materialstextures__073\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__073.gif\" alt=\"\" width=\"1295\" height=\"480\" srcset=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__073.gif 1295w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__073-590x218.gif 590w, http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2012\/09\/lynda_materialstextures__073-950x352.gif 950w\" sizes=\"auto, (max-width: 1295px) 100vw, 1295px\" \/><\/a><\/li>\n<li><\/li>\n<\/ul>\n<p>&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Specularity, Highlights of the Surface Create a NURBs Sphere. By default, lambert1 is a applied. lambert has no specularity\/highlights. It is matte in color. Create a material with highlights. &#8211; Open the Rendering Tab; &#8211; Notice all the materials with highlights. Lambert: Only material with no specularity; Anisotropic Blinn Phong PhongE Apply a Blinn material [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,28],"tags":[],"class_list":["post-1828","post","type-post","status-publish","format-standard","hentry","category-autodesk-maya","category-textures-for-maya"],"_links":{"self":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1828","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/comments?post=1828"}],"version-history":[{"count":8,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1828\/revisions"}],"predecessor-version":[{"id":2021,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/1828\/revisions\/2021"}],"wp:attachment":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/media?parent=1828"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/categories?post=1828"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/tags?post=1828"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}