{"id":292,"date":"2011-10-06T16:42:25","date_gmt":"2011-10-06T16:42:25","guid":{"rendered":"http:\/\/www.manibogstudios.com\/blogger\/?p=292"},"modified":"2011-11-13T06:56:31","modified_gmt":"2011-11-13T06:56:31","slug":"lesson-02-details","status":"publish","type":"post","link":"http:\/\/www.manibogstudios.com\/blogger\/2011\/10\/06\/lesson-02-details\/","title":{"rendered":"Lesson 02 Details"},"content":{"rendered":"<h2>Opening a File<\/h2>\n<ol>\n<li>Open your previous scene from lesson 1.\n<ul>\n<li>&#8211; <strong>MAIN MENU || File &gt; Open Scene<\/strong> <em>or<\/em> CTRL + O<\/li>\n<\/ul>\n<\/li>\n<li>Find your scene\n<ul>\n<li>&#8211; Find your Maya file. Should be located in the <em>scenes<\/em> <em>folder<\/em>.<\/li>\n<li><em>&#8211; <\/em>Click the <em>Set Project<\/em> button on the open file window.<\/li>\n<\/ul>\n<\/li>\n<li>Saving Files\n<ul>\n<li>&#8211; Two Different Formats:\n<ul>\n<li>(.ma) Larger file size. Maya ASCII saves scene into a text file. Easy to modify without opening it in MAYA.<\/li>\n<li>(.mb) Smaller file size. compiled into a binary file<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<h2>Create a Fireplace<\/h2>\n<ol>\n<li>Extrude polygon faces\n<ul>\n<li>&#8211; Select the <em>chimney<\/em><\/li>\n<li><em>&#8211; <\/em>change your view so you can see the <em>chimney<\/em> inside the house<\/li>\n<li>&#8211; Switch to component mode for faces\n<ul>\n<li>Press F11<\/li>\n<li>Object Mode \/ Component Mode <em>(toggle)<\/em>: F8<\/li>\n<li>Display Vertices: F9<\/li>\n<li>Display Edges: F10<\/li>\n<li>Display Faces: F11<\/li>\n<li>Display UVs: F12<\/li>\n<\/ul>\n<\/li>\n<li>&#8211; Select a polygonal face to be used to extrude the fireplace.\n<ul>\n<li>Click on the center dote or drag a marquee around the dot.<\/li>\n<li>Face will be highlighted orange<\/li>\n<\/ul>\n<\/li>\n<li>&#8211; Extrude the face\n<ul>\n<li><strong>MAIN MENU || Edit Mesh &gt; Extrude<\/strong><\/li>\n<li>Invoke the last command to extrude again. Extrude: g<\/li>\n<\/ul>\n<\/li>\n<li>&#8211; Extrude several times to get the following shape:<br \/>\n<a href=\"http:\/\/www.manibogstudios.com\/blogger\/2011\/10\/06\/lesson-02-details\/02_addingdetail_000\/\" rel=\"attachment wp-att-300\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-300\" title=\"02_addingDetail_000\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2011\/10\/02_addingDetail_000.jpg\" alt=\"\" width=\"499\" height=\"232\" \/><\/a><\/li>\n<li>&#8211; Return to <strong>Object Mode.<\/strong> Press F8<\/li>\n<\/ul>\n<\/li>\n<li>Smooth out mesh\n<ul>\n<li>&#8211; Select <em>chimney<\/em><\/li>\n<li><em>&#8211; <\/em>Smooth polygon\n<ul>\n<li><strong>MAIN MENU || Mesh &gt; Smooth<\/strong><\/li>\n<\/ul>\n<\/li>\n<li>&#8211; Tweak the shape to your liking.<\/li>\n<li>&#8211; Press 3 to see the smooth.<br \/>\n<a href=\"http:\/\/www.manibogstudios.com\/blogger\/2011\/10\/06\/lesson-02-details\/02_addingdetail_001\/\" rel=\"attachment wp-att-301\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-301\" title=\"02_addingDetail_001\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2011\/10\/02_addingDetail_001.jpg\" alt=\"\" width=\"280\" height=\"157\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Create a wood log\n<ul>\n<li>&#8211; Create a polygonal cylinder<\/li>\n<li>&#8211; Modify the cylinder&#8217;s Input Panel in the <strong>Channel Window<\/strong><\/li>\n<li>&#8211; Highlight the attribute <em>Radius<\/em><\/li>\n<li>&#8211; In viewport MMB+drag to the left to decrease and opposite to increase\u00a0<em><\/em>\n<ul>\n<li>Radius: 0.4<\/li>\n<li>Subdivision Axis: 10<\/li>\n<li>Subdivision Height: 2<\/li>\n<li>Subdivision Cap: 1<\/li>\n<\/ul>\n<\/li>\n<li>&#8211; Name polygonal to\u00a0 <em>woodlog<\/em><\/li>\n<\/ul>\n<\/li>\n<li>Delete faces\n<ul>\n<li>&#8211; Select <em>woodlog<\/em> press F11 for Component mode for <em>faces<\/em><\/li>\n<li>&#8211; Select the faces on the top, bottom, side that you want to remove<\/li>\n<li>&#8211; Press Delete<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2011\/10\/06\/lesson-02-details\/02_addingdetail_003\/\" rel=\"attachment wp-att-348\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-348\" title=\"02_addingDetail_003\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2011\/10\/02_addingDetail_003.jpg\" alt=\"\" width=\"116\" height=\"209\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<li>Fill the hole in the wood log<br \/>\n<em>(There is now a hole in your polygon that you need to fill with Fill Hole)<br \/>\n<\/em><\/p>\n<ul>\n<li>&#8211; Press F8 (object mode)<\/li>\n<li>&#8211; Select <strong>POLYGONS || Mesh &gt; Fill hole<\/strong><\/li>\n<li>&#8211; Press F9 in Component mode displaying vertices<\/li>\n<li>&#8211; Tweak woodlog&#8217;s shape to your liking<\/li>\n<li>&#8211; Create more logs and stack them<\/li>\n<\/ul>\n<\/li>\n<li>Combine polygonal objects<br \/>\n<em>(Combine the multiple polygonal objects and treated as one object)<br \/>\n<\/em><\/p>\n<ul>\n<li>&#8211; Select all your polygons<\/li>\n<li>&#8211; <strong>POLYGON || Mesh &gt; Combine<\/strong><\/li>\n<li>&#8211; Rename to <em>woodpile<\/em><\/li>\n<\/ul>\n<\/li>\n<li>Center the pivot of your polygonal group\n<ul>\n<li>&#8211; Select object<\/li>\n<li>&#8211; Press [INSERT] (changes manipulator to <em>Move Pivot Tool<\/em>) or Press D<\/li>\n<li>&#8211; <strong>POLYGONS || Modify &gt; Center Pivot <\/strong><em>(place pivot exactly in the center of object)<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<h2>Create a table<\/h2>\n<ol>\n<li>Draw a Curve\n<ul>\n<li>&#8211; Tap the [SPACEBAR] and choose <em>front view<\/em><\/li>\n<li>&#8211; Show only the NURBs curves<\/li>\n<ul>\n<li><strong>STAGE || Show &gt; None<\/strong><\/li>\n<li><strong>STAGE || Show &gt; NURBs Curves<\/strong><\/li>\n<\/ul>\n<li>&#8211; Select the EP Curve Tool\n<ul>\n<li><strong>MAIN || Create &gt; EP Curve Tool<\/strong><\/li>\n<\/ul>\n<\/li>\n<li>&#8211; Draw the following curve<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2011\/10\/06\/lesson-02-details\/02_addingdetail_005\/\" rel=\"attachment wp-att-359\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-359\" title=\"02_addingDetail_005\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2011\/10\/02_addingDetail_005.jpg\" alt=\"\" width=\"227\" height=\"240\" \/><\/a><\/li>\n<li>&#8211; Hit [ENTER] to complete the curve<\/li>\n<li>&#8211; Press F11 into Component mode and fine tune your shape<\/li>\n<li>&#8211; Press F8 to switch to Object mode<\/li>\n<\/ul>\n<\/li>\n<li>Revolve the table\n<ul>\n<li>&#8211; Switch to perspective view<\/li>\n<li>&#8211; Press F4 to select surfaces menu set<\/li>\n<li><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2011\/10\/06\/lesson-02-details\/02_addingdetail_006\/\" rel=\"attachment wp-att-360\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-360\" title=\"02_addingDetail_006\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2011\/10\/02_addingDetail_006.jpg\" alt=\"\" width=\"430\" height=\"149\" \/><\/a><\/li>\n<li>&#8211; Select curve and revolve shape\n<ul>\n<li><strong>SURFACES || Surfaces &gt; Revolve<\/strong><\/li>\n<\/ul>\n<p><a href=\"http:\/\/www.manibogstudios.com\/blogger\/2011\/10\/06\/lesson-02-details\/02_addingdetail_007\/\" rel=\"attachment wp-att-361\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-361\" title=\"02_addingDetail_007\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2011\/10\/02_addingDetail_007.jpg\" alt=\"\" width=\"191\" height=\"118\" \/><\/a><br \/>\n*<em>Note you may not see the results because <strong>STAGE || Show &gt; NURBs Surfaces<\/strong> might not be checked<\/em><\/li>\n<li>&#8211; Name geometry to <em>table<\/em><\/li>\n<\/ul>\n<\/li>\n<li>Construction history<br \/>\n<em>Allows you to modify actions applied to a polygon without undoing your work<\/em><\/p>\n<ul>\n<li>&#8211; With the <em>table<\/em> selected, go to the inputs panel and change some values to see how it affects your polygon.<\/li>\n<li>&#8211; Can lead to unexpected results when the topology changes. Topology: the flow and organization of edges<\/li>\n<\/ul>\n<\/li>\n<li>Delete your construction history\n<ul>\n<li>&#8211; Select the <em>table<\/em><\/li>\n<li>&#8211; Delete History\n<ul>\n<li><strong>MAIN || Edit &gt; Delete All by Type &gt; History<\/strong><\/li>\n<\/ul>\n<\/li>\n<li>&#8211; Move and scale the table into the house<br \/>\n<a href=\"http:\/\/www.manibogstudios.com\/blogger\/2011\/10\/06\/lesson-02-details\/02_addingdetail_008\/\" rel=\"attachment wp-att-364\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-364\" title=\"02_addingDetail_008\" src=\"http:\/\/www.manibogstudios.com\/blogger\/wp-content\/uploads\/2011\/10\/02_addingDetail_008.jpg\" alt=\"\" width=\"376\" height=\"203\" \/><\/a><\/li>\n<\/ul>\n<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Opening a File Open your previous scene from lesson 1. &#8211; MAIN MENU || File &gt; Open Scene or CTRL + O Find your scene &#8211; Find your Maya file. Should be located in the scenes folder. &#8211; Click the Set Project button on the open file window. Saving Files &#8211; Two Different Formats: (.ma) [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-292","post","type-post","status-publish","format-standard","hentry","category-mayafoundation2008"],"_links":{"self":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/292","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/comments?post=292"}],"version-history":[{"count":24,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/292\/revisions"}],"predecessor-version":[{"id":296,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/posts\/292\/revisions\/296"}],"wp:attachment":[{"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/media?parent=292"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/categories?post=292"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.manibogstudios.com\/blogger\/wp-json\/wp\/v2\/tags?post=292"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}