Creating a New Project
- Launch Maya
- Create project
- – FILE > Project > Set
- – CLICK [Use Defaults] to populate default fields
- – CLICK [Accept]
Build the Environment
- Change the menu sets.
- Create a polygonal plane
- Change the plane’s dimensions
- – CHANNEL BOX WINDOW
- Width: 100
- Height: 100
- – CHANNEL BOX WINDOW
- Rename the plane node
- Create the sky
- – Disable the interactive creation for NURBS Primitives
- – CREATE > NURBS Primitives > Interactive Creation
- – Create a NURBS Sphere. CREATE > NURBS Primitives > Sphere
- Modify the sphere
- Rotate the sphere
– Select the pShere1
– CHANNEL BOX WINDOW
Viewing The Scene
- Edit the Perspective View
- Four View Panels
- Edit the View in the Side Menu
Setting Display Options
- Turn On Hardware Shading
- Hide The Grid
- – Stage || Show > Grid or MAIN MENU || Display > Grid
Moving Inside The Environment
Change the view so you see inside an object and hide the outside view from camera even though the camera is outside the object.
- Change The Sky’s Display
- – Select the skydome
- – Display your Attribute Editor
- MAIN MENU || Window > Attribute Editor or CTRL + A
- – Expand the Render Stats
- Controls how models are displayed in viewports and render time
- – Disable the Double Sidedattribute
- Tells Maya to hide the geometry facing the camera
- – Enable Oppositeattribute
- Tells Maya you want the geometry to be displayed inside out.

Create Rocks
- Create a NURBS Sphere
- – Display the Hotboxto create a NURBS sphere
- Hotbox: SPACEBAR (over viewport) || Create > NURBS Primitive > Sphere
- – Display the Hotboxto create a NURBS sphere
- Rename The Sphere
- – Rename pSphere1 node’s name at the top of the Channel Box to rock
- Position the Rock
- Reposition The Rock
A 3D scene is always facing the Z-axis- – Position the rock in the background of the scene
- Transform The Rock
- Change the Shape of the Rock
- Make More Rocks
- Select the rockand duplicate.
- MAIN MENU || Edit > Duplicate or CTRL + D
- – Create a stack of rocks in the back of the environment.

- – Hide objects: MAIN MENU || Display > Hide > Hide Selection
- – Show Last Hidden: MAIN MENU || Display > Show > Show Last Hidden
- – Show All: MAIN MENU || Display > Show > All
- Select the rockand duplicate.
- Move the Rocks
- – Select all your rocks, SHFT + CLICK
- – Group them together: CTRL + G
- Adjust NURBS smoothness
- – Select object and choose from one of the following.
- MAIN MENU || Display > NURBS > Select One
- – Hull:
- – Rough: 1
- – Medium: 2
- – Fine: 3
- – Custom NURBS Smoothness:
- MAIN MENU || Display > NURBS > Select One
- – Select object and choose from one of the following.
- Save
- – Save file as .ma
Building The House
- Making Planks
- – Create a polygonal Cube an scale it so it looks like a plank.
- – Rename the cube plank
- – Duplicate polygon and spread across axis
- Tweak The Shape of the Wall
- Build the Rooftop
- – Create a cone
- MAIN MENU || Create > Polygon Primitives > Cone
- – Select the cone’s Inputsin the Channel Box and set the following:
- Radius: 0.5
- Height: 15
- Subdivisions Axis: 5
- Subdivisions Height: 3
- Subdivisions Cap: 0
- – Move the cone to the back of the house and rotate it as follows.
- – Rename cone to roofBranch
- – Edit the vertices to get a branch like shape.
- – Duplicate roofBranches and move to match the following:

- – Create a cone
- Build the Roof Cover
- Build the chimney Tree Trunk
- – Create a cone
- MAIN MENU || Create > Polygon Primitives > Cone
- – Change the cone’s inputs in the Channel Box
- Radius: 4
- Height: 30
- Subdivision Axis: 10
- Subdivision Height: 10
- Subdivision Cap: 0
- – Move pCone1 towards the back of the house so it stands.
- – Switch to Component Mode
- – Tweak the shape to match the following:

- – Rename the cone to chimney.
- – Create a cone
- Save
Download File: 01_primitives
















