Bourbon Balls

Posted on Posted in Food \ˈfüd\

4 cups vanilla wafers crushed 1.5 cups powdered sugar 1/3 cup white Karo (corn syrup) 2 cup walnuts (chopped) 2 TB cocoa powder 3/4 or 1 cup bourbon (jack Daniels) directions: stir together syrup and bourbon mix wafers and sugar cocoa and walnuts mix dry and liquid to create balls. cover with powdered sugar refrigerate […]

Orange Cake with Liquor

Posted on Posted in Food \ˈfüd\

This easy orange cake starts with a cake mix. Ingredients: 1 cup chopped pecans 1 (18.25 oz) package yellow cake mix with pudding 3 eggs 1/2 cup vegetable oil 1/2 cup Curacao or Triple Sec 1 tablespoon grated orange zest 1/4 cup orange juice 1/4 cup water Glaze (recipe follows) Preparation: Sprinkle pecans over the […]

Preparing Your Model for Delivery

Posted on Posted in AutoDesk Maya

Prep Your Model For Delivery *Note: Depending on where and who you are prepping the files for, might vary on how you setup your model. – Select everything and Delete it’s history – Freeze your Transformations Depending if you moved a piece to a certain position will decide whether or not if you want to […]

Adding Hotkeys to mel scripts…

Posted on Posted in AutoDesk Maya, Extra Tutorials

Maya Scripts and Hotkeys This tutorial will teach you how to work with scripts in Maya. It will also show you how to assign script commands to keyboard shortcuts, otherwise known as hotkeys. Downloading Scripts When you download a script (from this site, or elsewhere), you should be asked to save the .mel file to […]

AET 25B Character Creation | ZBrush: Week 02

Posted on Posted in ZBRUSH

Dynamesh… Brushes – Claybuild up: more coarse.. adds a bit of texture – Move: – Standard Brush: – Smooth Brush: [ HOLD SHIFT ] – ClayBrush: softer – Dam Brush: for outlining parts of the face Brush Shortcuts Inverse of Brush: [ HOLD ALT ] Smooth Brush: [ HOLD SHIFT ]

AET 26 3D Rendering | Mental Ray: Week 01

Posted on Posted in Maya Rendering

Mental Ray: Rendering Images To Look Photo Realistic Production cycle: 1- Preproduction 2- Production 3- Post Production material light camera: changing the focal length to determine how much of the scene you are going to see. Renderer of Choice… vRay:  quicker results, cleaner renders.  but mental ray is more robust. Can use code to affect […]

AET 25B Character Creation | ZBrush: Week 01

Posted on Posted in ZBRUSH

Week01: Shortcuts activate symmetry/mirror: [ X ] – you can adjust the type of symmetry. TRANSFORM || Activate symmetry frame object on stage: [ F ] brush size: [ ] OR.. [ S ] information popup window: [ HOLD CTRL + hover over each tool.] show outlines over mesh: [ SHFT + F ] view […]