Lesson 02 Details

Posted on Posted in Foundation 2008

Opening a File

  1. Open your previous scene from lesson 1.
    • MAIN MENU || File > Open Scene or CTRL + O
  2. Find your scene
    • – Find your Maya file. Should be located in the scenes folder.
    • Click the Set Project button on the open file window.
  3. Saving Files
    • – Two Different Formats:
      • (.ma) Larger file size. Maya ASCII saves scene into a text file. Easy to modify without opening it in MAYA.
      • (.mb) Smaller file size. compiled into a binary file

Create a Fireplace

  1. Extrude polygon faces
    • – Select the chimney
    • change your view so you can see the chimney inside the house
    • – Switch to component mode for faces
      • Press F11
      • Object Mode / Component Mode (toggle): F8
      • Display Vertices: F9
      • Display Edges: F10
      • Display Faces: F11
      • Display UVs: F12
    • – Select a polygonal face to be used to extrude the fireplace.
      • Click on the center dote or drag a marquee around the dot.
      • Face will be highlighted orange
    • – Extrude the face
      • MAIN MENU || Edit Mesh > Extrude
      • Invoke the last command to extrude again. Extrude: g
    • – Extrude several times to get the following shape:
    • – Return to Object Mode. Press F8
  2. Smooth out mesh
    • – Select chimney
    • Smooth polygon
      • MAIN MENU || Mesh > Smooth
    • – Tweak the shape to your liking.
    • – Press 3 to see the smooth.
  3. Create a wood log
    • – Create a polygonal cylinder
    • – Modify the cylinder’s Input Panel in the Channel Window
    • – Highlight the attribute Radius
    • – In viewport MMB+drag to the left to decrease and opposite to increase 
      • Radius: 0.4
      • Subdivision Axis: 10
      • Subdivision Height: 2
      • Subdivision Cap: 1
    • – Name polygonal to  woodlog
  4. Delete faces
    • – Select woodlog press F11 for Component mode for faces
    • – Select the faces on the top, bottom, side that you want to remove
    • – Press Delete
  5. Fill the hole in the wood log
    (There is now a hole in your polygon that you need to fill with Fill Hole)

    • – Press F8 (object mode)
    • – Select POLYGONS || Mesh > Fill hole
    • – Press F9 in Component mode displaying vertices
    • – Tweak woodlog’s shape to your liking
    • – Create more logs and stack them
  6. Combine polygonal objects
    (Combine the multiple polygonal objects and treated as one object)

    • – Select all your polygons
    • POLYGON || Mesh > Combine
    • – Rename to woodpile
  7. Center the pivot of your polygonal group
    • – Select object
    • – Press [INSERT] (changes manipulator to Move Pivot Tool) or Press D
    • POLYGONS || Modify > Center Pivot (place pivot exactly in the center of object)

Create a table

  1. Draw a Curve
    • – Tap the [SPACEBAR] and choose front view
    • – Show only the NURBs curves
      • STAGE || Show > None
      • STAGE || Show > NURBs Curves
    • – Select the EP Curve Tool
      • MAIN || Create > EP Curve Tool
    • – Draw the following curve
    • – Hit [ENTER] to complete the curve
    • – Press F11 into Component mode and fine tune your shape
    • – Press F8 to switch to Object mode
  2. Revolve the table
    • – Switch to perspective view
    • – Press F4 to select surfaces menu set
    • – Select curve and revolve shape
      • SURFACES || Surfaces > Revolve


      *Note you may not see the results because STAGE || Show > NURBs Surfaces might not be checked

    • – Name geometry to table
  3. Construction history
    Allows you to modify actions applied to a polygon without undoing your work

    • – With the table selected, go to the inputs panel and change some values to see how it affects your polygon.
    • – Can lead to unexpected results when the topology changes. Topology: the flow and organization of edges
  4. Delete your construction history
    • – Select the table
    • – Delete History
      • MAIN || Edit > Delete All by Type > History
    • – Move and scale the table into the house