Opening a File
- Open your previous scene from lesson 1.
- – MAIN MENU || File > Open Scene or CTRL + O
- Find your scene
- – Find your Maya file. Should be located in the scenes folder.
- – Click the Set Project button on the open file window.
- Saving Files
- – Two Different Formats:
- (.ma) Larger file size. Maya ASCII saves scene into a text file. Easy to modify without opening it in MAYA.
- (.mb) Smaller file size. compiled into a binary file
- – Two Different Formats:
Create a Fireplace
- Extrude polygon faces
- – Select the chimney
- – change your view so you can see the chimney inside the house
- – Switch to component mode for faces
- Press F11
- Object Mode / Component Mode (toggle): F8
- Display Vertices: F9
- Display Edges: F10
- Display Faces: F11
- Display UVs: F12
- – Select a polygonal face to be used to extrude the fireplace.
- Click on the center dote or drag a marquee around the dot.
- Face will be highlighted orange
- – Extrude the face
- MAIN MENU || Edit Mesh > Extrude
- Invoke the last command to extrude again. Extrude: g
- – Extrude several times to get the following shape:

- – Return to Object Mode. Press F8
- Smooth out mesh
- Create a wood log
- – Create a polygonal cylinder
- – Modify the cylinder’s Input Panel in the Channel Window
- – Highlight the attribute Radius
- – In viewport MMB+drag to the left to decrease and opposite to increase
- Radius: 0.4
- Subdivision Axis: 10
- Subdivision Height: 2
- Subdivision Cap: 1
- – Name polygonal to woodlog
- Delete faces
- Fill the hole in the wood log
(There is now a hole in your polygon that you need to fill with Fill Hole)
- – Press F8 (object mode)
- – Select POLYGONS || Mesh > Fill hole
- – Press F9 in Component mode displaying vertices
- – Tweak woodlog’s shape to your liking
- – Create more logs and stack them
- Combine polygonal objects
(Combine the multiple polygonal objects and treated as one object)
- – Select all your polygons
- – POLYGON || Mesh > Combine
- – Rename to woodpile
- Center the pivot of your polygonal group
- – Select object
- – Press [INSERT] (changes manipulator to Move Pivot Tool) or Press D
- – POLYGONS || Modify > Center Pivot (place pivot exactly in the center of object)
Create a table
- Draw a Curve
- – Tap the [SPACEBAR] and choose front view
- – Show only the NURBs curves
- STAGE || Show > None
- STAGE || Show > NURBs Curves
- – Select the EP Curve Tool
- MAIN || Create > EP Curve Tool
- – Draw the following curve

- – Hit [ENTER] to complete the curve
- – Press F11 into Component mode and fine tune your shape
- – Press F8 to switch to Object mode
- Revolve the table
- Construction history
Allows you to modify actions applied to a polygon without undoing your work- – With the table selected, go to the inputs panel and change some values to see how it affects your polygon.
- – Can lead to unexpected results when the topology changes. Topology: the flow and organization of edges
- Delete your construction history




