Maya Texturing:02 Maya’s Basic Materials

Posted on Posted in AutoDesk Maya, Maya Texturing

Here are Maya’s Basic Materials.

  1.  Create a surface to apply the material
    • – Click on SURFACES TAB and click on the NURBs sphere.
    • – [ PRESS 5 ] to apply shade mode.
    • – If I select the material, I can apply a material. By default it has a lambert shader applied. Lambert  is a flat shader.
  2. Choosing and Applying a Shader
    • – Select your surface, go to RENDERING || Lights/Shading > [CHOOSE]
    • Or…
    • Select the RENDERING TAB and choose from the list of materials
  3. Assign a Blinn Material to the Sphere Thru the Menu.
    • – Go to RENDERING || Lights/Shading > Assign Favorite Material > Blinn
    • – Material applies a “Specular” highlight on the surface.
  4. Adjust the Blinn Attributes
    • – Select the surface.
    • – Open your Attribute Editor and click on the farthest tab to the right, which should be your material, the blinn tab.
    • – You can modify, color, transparency, ambient color, etc.
    • – The Material Sample in the Attribute Editor will display the changes that you make to the attributes.
    • – Sometimes you’ll see the changes in the viewport. If not you’ll have to either render the scene or change the render settings to Viewport 2.0.
    • Specular Shading Attribute:
    • – Controls the way you see highlights on the surface.
      • Eccentricity: How broad or small the spot highlight is on the surface.
      • Specular Rolloff: Is the spot fading off or is it a sharp edge.
  5. Name your Material and add it to another surface.
    • – Select your original surface and rename the material in the attribute editor.
    • – Create another surface.
    • – Select your new surface and RIGHT + CLICK > Assign Existing Material > [SELECT YOUR NAMED MATERIAL]