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Here are Maya’s Basic Materials.
- Create a surface to apply the material
- – Click on SURFACES TAB and click on the NURBs sphere.
- – [ PRESS 5 ] to apply shade mode.
- – If I select the material, I can apply a material. By default it has a lambert shader applied. Lambert is a flat shader.

- Choosing and Applying a Shader
- – Select your surface, go to RENDERING || Lights/Shading > [CHOOSE]

- Or…
- Select the RENDERING TAB and choose from the list of materials

- Assign a Blinn Material to the Sphere Thru the Menu.
- – Go to RENDERING || Lights/Shading > Assign Favorite Material > Blinn

- – Material applies a “Specular” highlight on the surface.

- Adjust the Blinn Attributes
- – Select the surface.
- – Open your Attribute Editor and click on the farthest tab to the right, which should be your material, the blinn tab.

- – You can modify, color, transparency, ambient color, etc.
- – The Material Sample in the Attribute Editor will display the changes that you make to the attributes.
- – Sometimes you’ll see the changes in the viewport. If not you’ll have to either render the scene or change the render settings to Viewport 2.0.


- Specular Shading Attribute:
- – Controls the way you see highlights on the surface.
- Eccentricity: How broad or small the spot highlight is on the surface.
- Specular Rolloff: Is the spot fading off or is it a sharp edge.
- Name your Material and add it to another surface.
- – Select your original surface and rename the material in the attribute editor.

- – Create another surface.
- – Select your new surface and RIGHT + CLICK > Assign Existing Material > [SELECT YOUR NAMED MATERIAL]
