Applying a Texture Map
- Create a Polygonal Sphere and add a Blinn Material
- Adjust Materials Attribute Settings
- Map a Texture to the Color attribute of the Blinn.
- – Click on the checkered icon right of the Color.

- – This applies a textured map in replace of the color.
- – Clicking the checked brings up a menu.

- – Select Checkered.
- – Sometimes you will not be able to see the texture in the viewport. You need to turn on Hardware Texturing to see your textures in your viewport.


- Adjust the Checker Texture’s Attributes
- – Once you applied the Checkered texture, you can modify it’s attributes. Here I changes the color of the black checker to green on the checker tab.

- -If you want to change the placement of the texture on your surface, click on the place2Dtexture tab to modify how the checker texture is placed on your sphere.

- – Instead of changing one of the checker’s color to green, you can apply another texture on top of that.

- – Select the checkered box next to the color1 attribute for the Checkered Texture color attribute.

- – In the popup menu, select Noise.


