Create a Transparency
- Create a NURBs plane and sphere;
- Position items one on top of each other.

- Color the plane and apply a texture Blinnto the sphere
- Adjust the Transparency of your sphere
- You can also add a map to the Transparency.
- – Add a checkered map to the transparency attribute for the Blinn material.
- – The checkered material gives you two values to adjust for transparency.

- – View the results you will have to render your scene. You can however, turn on viewport 2.0 on your stage (STAGE || Renderer > Viewport 2.0) to see you changes on the stage but this depends if your video card supports viewport 2.0.
- – Also have hardware texturing turned on.
- Use a Ramp Texture for your transparency.
- – Select your sphere and RT + CLICK > Favorite Material > Ramp.
- – This will delete your Blinn material and apply your ramp material.
- – Add another color in the Transparency > selected color attribute.
- – Notice the affect on the sphere.

- You can also add acheckeredmap one of the selected colors in he transparency. Note: they are separate.

- Another important element is the Color Input.



