Set An Object to Path Animation

Posted on Posted in Extra Tutorials

Animating an Object to a Path Switch to Top View and draw an EP Curve to for your animation path. (The beginning of your curve is where your object will begin it’s animation) Select Your Model then… SHFT + Select your EP Curve you just created. ANIMATION || Animate > Motion Paths > Attach to […]

Tinola (chicken with papaya)

Posted on Posted in Food \ˈfüd\

Chop chicken and then saute. Oil in a pan Garlic, onion and ginger then add chicken then salt and pepper to taste Mix till tender, brown chicken. Put aside. Place chicken in a pot Add water and chicken Ω and Ω Boil until chicken and broth mix Add salt to taste Add green papaya ( […]

Dadungdung

Posted on Posted in Food \ˈfüd\

first oil in pan then add garlic brown add onion saute it then add pork…add shrimp cook pork until no more water till tender then add vine tomatoes add bgoooong add water in the mixture boil then add vegetables eggplant green beans bittermelon in that order

Pork Adobo

Posted on Posted in Food \ˈfüd\

rub pork meat with soysauce (around a half a cup) in a mixing bowl add peppercorns 2 lbs of pork (one cup of vinegar) add bayleaves crushed garlic marinate over night when I cook it cut large pieces of onion and add to pot cook on low heat until tender with bones takes 2 hours […]

Nine costume

Posted on Posted in Uncategorized

Hey Tamar/Elad, Here is the additional info for my costume… links for videos are also included. 9 HEAD http://www.youtube.com/watch?v=5PTO4U5-ptQ&feature=channel&list=UL More images for the head base and eyes   9 Body Suit MATERIALS FOR THE BODY:
For the body: – Burlap cloth – Brown yarn – Black spray paint – Sewing pattern for a typical animal costume […]

LMT: 2.5 Creating Reflections

Posted on Posted in Uncategorized

Reflections *Note: Creating and seeing reflections are determined by the materials and the renderer you choose to render out the scene. Materials with Reflections – Anisotropic – Phong – Phong E – Blinnjavascript:; Using Maya Software to Display Reflections – Open the Display Render Settings. – Make sure Maya Software is selected in the drop […]

Maya Texturing: 2.4 Understanding Specularity

Posted on Posted in AutoDesk Maya, Maya Texturing

Specularity, Highlights of the Surface Create a NURBs Sphere. By default, lambert1 is a applied. lambert has no specularity/highlights. It is matte in color. Create a material with highlights. – Open the Rendering Tab; – Notice all the materials with highlights. Lambert: Only material with no specularity; Anisotropic Blinn Phong PhongE Apply a Blinn material […]