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Animating an Object to a Path Switch to Top View and draw an EP Curve to for your animation path. (The beginning of your curve is where your object will begin it’s animation) Select Your Model then… SHFT + Select your EP Curve you just created. ANIMATION || Animate > Motion Paths > Attach to […]
INTERFACE NAVIGATION * Navigating around your object and the stage. [ ALT + LFT CLICK ] : rotate [ ALT + MDL CLICK ] : move side to side [ ALT + RT CLICK ] : dolly in and out OR.. [ 1 + LFT CLICK ] : move side to side [ 2 + […]
Chop chicken and then saute. Oil in a pan Garlic, onion and ginger then add chicken then salt and pepper to taste Mix till tender, brown chicken. Put aside. Place chicken in a pot Add water and chicken Ω and Ω Boil until chicken and broth mix Add salt to taste Add green papaya ( […]
first oil in pan then add garlic brown add onion saute it then add pork…add shrimp cook pork until no more water till tender then add vine tomatoes add bgoooong add water in the mixture boil then add vegetables eggplant green beans bittermelon in that order
rub pork meat with soysauce (around a half a cup) in a mixing bowl add peppercorns 2 lbs of pork (one cup of vinegar) add bayleaves crushed garlic marinate over night when I cook it cut large pieces of onion and add to pot cook on low heat until tender with bones takes 2 hours […]
Hey Tamar/Elad, Here is the additional info for my costume… links for videos are also included. 9 HEAD http://www.youtube.com/watch?v=5PTO4U5-ptQ&feature=channel&list=UL More images for the head base and eyes 9 Body Suit MATERIALS FOR THE BODY: For the body: – Burlap cloth – Brown yarn – Black spray paint – Sewing pattern for a typical animal costume […]
Reflections *Note: Creating and seeing reflections are determined by the materials and the renderer you choose to render out the scene. Materials with Reflections – Anisotropic – Phong – Phong E – Blinnjavascript:; Using Maya Software to Display Reflections – Open the Display Render Settings. – Make sure Maya Software is selected in the drop […]
Specularity, Highlights of the Surface Create a NURBs Sphere. By default, lambert1 is a applied. lambert has no specularity/highlights. It is matte in color. Create a material with highlights. – Open the Rendering Tab; – Notice all the materials with highlights. Lambert: Only material with no specularity; Anisotropic Blinn Phong PhongE Apply a Blinn material […]
Create a Transparency Create a NURBs plane and sphere; Position items one on top of each other. Color the plane and apply a texture Blinnto the sphere Adjust the Transparency of your sphere – Select the sphere and adjust the Transparency attribute in the Attribute Editor. – Black is opaque and white is transparent. You […]