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Apply a Ramp Texture
- Create a NURBs Surface Torus
- – Apply a ramp texture to the torus

- Adjust the Ramp Textures Properties
- – Select the surface
- – Open up the Attribute Editor
- – Click on rampShader1 in the Attribute Editor.
- – Notice for the Color section, there is a gradient map

- Selected Color: Pick as many colors and the object will blend to each color.
- ex:

- – Here we applied two colors and rendered the result.
- – Notice the overall color is blue but the shadows are a deep purple.
- – You can change the affect of the colors by Color Input.
- – Color Input: Changes the direction of the light onto the object.
- ex: Facing Angle: This adjusts the color to whatever is facing the camera, one color is apparent while whats not facing the camera is another.

- Adjusting other Ramp Attributes
- – You can adjust the Transparency and the Incandescence as a ramp. Ex: For materials like glass and silk.