For the color attribute apply a texture map by clicking on the checkered icon to the right of the color section. This brings up a window of textures.
Apply a cloth texture.
For the cloth texture V color, apply a Ramptexture.
Open up the HypershadeWindow: MAIN || Window > Rendering Editors > Hypershade.
– Inside the Hypershade window you’ll see all your textures in the Materials tab. Locate the PhongE texture that you created.
Map out the PhongEtexture.
– RIGHT CLICK (over the PhongE material) > Graph Material: to map out every connection in the Work Area.
– The place2dTexture item determines how the texture is applied to the material. So there is a place2dTexture for the cloth material and one for the ramp material.
– In the Hypershade, there are several tabs that can make it easier for you to find and modify your shader network.
The Texture Tab must be in the top section in order for you to see all the textures in your scene.