Maya Texturing:2.1 Using Bitmaps as Textures

Posted on Posted in AutoDesk Maya, Maya Texturing

Apply a Bitmap as a Texture

  1. Create a NURBs plane.
    • – Make sure the plane is a complete square.
    • – Press 5 to turn shading on.
    • – Turn Hardware Texturing On
  2. Create a material to place your bitmap on.
    • – Decide what type of material you are creating.
    • – In this example I created a lambert.
    • – Navigate to the Attribute Editor with your plane selected.
    • – Click on the material tab, in this example, that’s my lambert tab.
  3. Change the color sectionto a bitmap.
    • – Click on the checked icon on the right to color.
    • – Select  file in the popup window.
    • – Go back to your Attribute Editor and click on the file tab.
    • – Load your bitmap in your texture ATTRIBUTE EDITOR || File attribute > Image Name.
    • – Select your bitmap.
    • – I created a perfect square as an image.
  4. Modifying The bitmaps Attributes
    • You can adjust several properties.
      • Coverage: place the image 1 to 1.
      • Translate: moves the image
      • Rotate: rotates image from center.
      • Mirror: repeats image
    • Interactive Placement Button
      • – Click on the Interactive Placement button
      • – Use the MMB to rotate, scale and translate.
      • – Corner point: rotate;
      • – Center Point: translate
      • – middle edge point: scale